Zeichnen - Bildklasse für JPG u.s.w.



  • CPP-Datei

    //-----------------------------------------------------------------------------
    // Picture (Implementations) Version 1.00
    //
    // Routins 4 Showing Picture Files... (.BMP .DIB .EMF .GIF .ICO .JPG .WMF)
    //
    // Author: Dr. Yovav Gad, EMail: Sources@SuperMain.com ,Web: www.SuperMain.com 
    //=============================================================================
    // 
    // Full Story:
    // ~~~~~~~~~~~
    // There R Many Libraries To Handle Image Files, Anyway Most Of Them Do Not
    // Include Source Files Or Just Very Complicated To Implement / Understand,
    // 
    // After Many Days Of Searching (And Not Finding) a Way To Load a JPG From a
    // Resource And Show It On a *Dialog Based* Application, I Decided 2 Take Steps
    //
    // So I Created What I Call a Very *Simple* & Useful Class,
    // It Can Easily Implemented By Adding It To a Project, And U Do Not Have To
    // Be a Real JPEG Freak - And Invent All Header Reading From The Beginning
    // (It Uses The IPicture Interface - Same Way As Internet Explorer Does)
    //
    // I Would Like To Thank Mr.Peter Hendrix For His Wonderful Work
    // That I Found On: http://www.thecodeproject.com/bitmap/cpicture.asp 
    // Which I Was Inspired And Got The IPicture Interface Idea From...
    //
    // Guess U Will Find It Useful,
    // Appreciate If U Can Mention My Name On Your Final Code,
    // Please Feel Free To Send Me Any Improvements Or SaveAsJPG() Functions:
    //
    // (This Program Has No Bugs - Only Undocumented Solutions)
    //
    // Author: Dr. Yovav Gad, EMail: Sources@SuperMain.com ,Web: www.SuperMain.com 
    //
    //--------------------------Example & Usage 4 Dummies--------------------------
    //
    //  U Need 2 Add "CPicture.CPP" and "CPicture.H" Into Your Project (From FileView)
    //  So U Will Get Control Over The Functions In This Class,
    //  Then U Can Create a Picture Object And Show It On a Device Context
    //
    //  CPicture m_Picture;  // Create a Picture Object (An Instance Of This Class)
    //  #include "Picture.h" // Make Sure U Include This Where U Gonna Create The Object...
    //
    //  Load Picture Data Into The IPicture Interface (.BMP .DIB .EMF .GIF .ICO .JPG .WMF)
    //  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //  m_Picture.Load("Test.JPG"); // Load From a File - Just Load It (Show Later)
    //  m_Picture.Load(IDR_TEST, "JPG"); // Load From a Resource - Just Load It (Show Later)
    //  (U Must Include IDR_TEST In Your Resources Under a Custom Name, 4 Example - "JPG")
    //  
    //  When Using DC Object On a *Dialog Based* Application (CPaintDC dc(this);)
    //  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //  m_Picture.UpdateSizeOnDC(&dc); // Get Picture Dimentions In Pixels
    //  m_Picture.Show(&dc, CPoint(0,0), CPoint(m_Picture.m_Width, m_Picture.m_Height), 0,0);
    //  m_Picture.Show(&dc, CRect(0,0,100,100)); // Change Original Dimentions
    //  m_Picture.ShowBitmapResource(&dc, IDB_TEST, CPoint(0,0)); // Show Bitmap Resource
    //
    //  OR When Using a Pointer On a "Regular" MFC Application (CDC* pDC)
    //  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //  m_Picture.UpdateSizeOnDC(pDC); // Get Picture Dimentions In Pixels
    //  m_Picture.Show(pDC, CPoint(0,0), CPoint(m_Picture.m_Width, m_Picture.m_Height), 0,0);
    //  m_Picture.Show(pDC, CRect(0,0,100,100)); // Change Original Dimentions
    //  m_Picture.ShowBitmapResource(pDC, IDB_TEST, CPoint(0,0)); // Show Bitmap Resource
    //
    //  Show Picture Information
    //  ~~~~~~~~~~~~~~~~~~~~~~~~
    //  CString S;
    //  S.Format("Size = %4d\nWidth = %4d\nHeight = %4d\nWeight = %4d\n",
    //  m_Picture.m_Weight, m_Picture.m_Width, m_Picture.m_Height, m_Picture.m_Weight);
    //  AfxMessageBox(S);
    //
    //----------------------------Cut The Bullshit Here----------------------------
    
    #include "stdafx.h"
    #include "ipicture.h"
    
    #ifdef _DEBUG
    #define new DEBUG_NEW
    #undef THIS_FILE
    static char THIS_FILE[] = __FILE__;
    #endif
    
    #define HIMETRIC_INCH 2540
    #define ERROR_TITLE "CPicture Error" // Error Title (Related To This Class)...
    
    //-----------------------------------------------------------------------------
    // Does:   Constructor - Create a New CPicture Object To Hold Picture Data
    // ~~~~
    //
    //-----------------------------------------------------------------------------
    CPicture::CPicture()
    //=============================================================================
    {
        m_IPicture = NULL;
        m_Height = 0;
        m_Weight = 0;
        m_Width = 0;
    }
    
    //-----------------------------------------------------------------------------
    // Does:   Destructor - Free Data And Information From The CPicture Object
    // ~~~~
    //
    //-----------------------------------------------------------------------------
    CPicture::~CPicture()
    //=============================================================================
    {
        if(m_IPicture != NULL) FreePictureData(); // Important - Avoid Leaks...
    }
    
    //-----------------------------------------------------------------------------
    // Does:   Free The Allocated Memory That Holdes The IPicture Interface Data
    // ~~~~    And Clear Picture Information
    //
    // Note:   This Might Also Be Useful If U Only Need To Show The Picture Once
    // ~~~~~   Or If U Copy The Picture To The Device Context, So It Can Still
    //         Remain On Screen - But IPicture Data Is Not Needed No More
    //
    //-----------------------------------------------------------------------------
    void CPicture::FreePictureData()
    //=============================================================================
    {
        if(m_IPicture != NULL)
            {
            m_IPicture->Release();
            m_IPicture = NULL;
            m_Height = 0;
            m_Weight = 0;
            m_Width = 0;
            }
    }
    
    //-----------------------------------------------------------------------------
    // Does:   Open a Resource And Load It Into IPicture (Interface)
    // ~~~~    (.BMP .DIB .EMF .GIF .ICO .JPG .WMF)
    //
    // Note:   When Adding a Bitmap Resource It Would Automatically Show On "Bitmap"
    // ~~~~    This NOT Good Coz We Need To Load It From a Custom Resource "BMP"
    //         To Add a Custom Rresource: Import Resource -> Open As -> Custom
    //         (Both .BMP And .DIB Should Be Found Under "BMP")
    //
    // InPut:  ResourceName - As a UINT Defined (Example: IDR_PICTURE_RESOURCE)
    // ~~~~~   ResourceType - Type Name (Example: "JPG")
    //
    // OutPut: TRUE If Succeeded...
    // ~~~~~~
    //-----------------------------------------------------------------------------
    BOOL CPicture::Load(UINT ResourceName, LPCSTR ResourceType)
    //=============================================================================
    {
        BOOL bResult = FALSE;
    
        HGLOBAL     hGlobal = NULL;
        HRSRC       hSource = NULL;
        LPVOID      lpVoid  = NULL;
        int         nSize   = 0;
    
        if(m_IPicture != NULL) FreePictureData(); // Important - Avoid Leaks...
    
        hSource = FindResource(AfxGetResourceHandle(), MAKEINTRESOURCE(ResourceName), ResourceType);
    
        if(hSource == NULL)
            {
            HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
            MessageBoxEx(hWnd, "FindResource() Failed\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
            return(FALSE);
            }
    
        hGlobal = LoadResource(AfxGetResourceHandle(), hSource);
        if(hGlobal == NULL)
            {
            HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
            MessageBoxEx(hWnd, "LoadResource() Failed\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
            return(FALSE);
            }
    
        lpVoid = LockResource(hGlobal);
        if(lpVoid == NULL)
            {
            HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
            MessageBoxEx(hWnd, "LockResource() Failed\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
            return(FALSE);
            }
    
        nSize = (UINT)SizeofResource(AfxGetResourceHandle(), hSource);
        if(LoadPictureData((BYTE*)hGlobal, nSize)) bResult = TRUE;
    
        UnlockResource(hGlobal); // 16Bit Windows Needs This
        FreeResource(hGlobal); // 16Bit Windows Needs This (32Bit - Automatic Release)
    
        m_Weight = nSize; // Update Picture Size Info...
    
        if(m_IPicture != NULL) // Do Not Try To Read From Memory That Is Not Exist...
            { 
            m_IPicture->get_Height(&m_Height);
            m_IPicture->get_Width(&m_Width);
            // Calculate Its Size On a "Standard" (96 DPI) Device Context
            m_Height = MulDiv(m_Height, 96, HIMETRIC_INCH);
            m_Width  = MulDiv(m_Width,  96, HIMETRIC_INCH);
            }
        else // Picture Data Is Not a Known Picture Type
            {
            m_Height = 0;
            m_Width = 0;
            bResult = FALSE;
            }
    
        return(bResult);
    }
    
    //-----------------------------------------------------------------------------
    // Does:   Open a File And Load It Into IPicture (Interface)
    // ~~~~    (.BMP .DIB .EMF .GIF .ICO .JPG .WMF)
    //
    // InPut:  sFilePathName - Path And FileName Target To Save
    // ~~~~~   
    //
    // OutPut: TRUE If Succeeded...
    // ~~~~~~
    //-----------------------------------------------------------------------------
    BOOL CPicture::Load(CString sFilePathName)
    //=============================================================================
    {
        BOOL bResult = FALSE;
        CFile PictureFile;
        CFileException e;
        int nSize = 0;
    
        if(m_IPicture != NULL) FreePictureData(); // Important - Avoid Leaks...
    
        if(PictureFile.Open(sFilePathName, CFile::modeRead | CFile::typeBinary, &e))
        {
            nSize = PictureFile.GetLength();
            BYTE* pBuffer = new BYTE[nSize];
    
            if(PictureFile.Read(pBuffer, nSize) > 0)
            {
                if(LoadPictureData(pBuffer, nSize)) bResult = TRUE;
            }
    
            PictureFile.Close();
            delete [] pBuffer;
        }
        else // Open Failed...
        {
            TCHAR szCause[255];
            e.GetErrorMessage(szCause, 255, NULL);
            HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
            MessageBoxEx(hWnd, szCause, ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
            bResult = FALSE;
        }
    
        m_Weight = nSize; // Update Picture Size Info...
    
        if(m_IPicture != NULL) // Do Not Try To Read From Memory That Is Not Exist...
        { 
            m_IPicture->get_Height(&m_Height);
            m_IPicture->get_Width(&m_Width);
            // Calculate Its Size On a "Standard" (96 DPI) Device Context
            m_Height = MulDiv(m_Height, 96, HIMETRIC_INCH);
            m_Width  = MulDiv(m_Width,  96, HIMETRIC_INCH);
        }
        else // Picture Data Is Not a Known Picture Type
        {
            m_Height = 0;
            m_Width = 0;
            bResult = FALSE;
        }
    
        return(bResult);
    }
    
    //-----------------------------------------------------------------------------
    // Does:   Read The Picture Data From a Source (File / Resource)
    // ~~~~    And Load It Into The Current IPicture Object In Use
    //
    // InPut:  Buffer Of Data Source (File / Resource) And Its Size
    // ~~~~~   
    //
    // OutPut: Feed The IPicture Object With The Picture Data
    // ~~~~~~  (Use Draw Functions To Show It On a Device Context)
    //         TRUE If Succeeded...
    //-----------------------------------------------------------------------------
    BOOL CPicture::LoadPictureData(BYTE *pBuffer, int nSize)
    //=============================================================================
    {
        BOOL bResult = FALSE;
    
        HGLOBAL hGlobal = GlobalAlloc(GMEM_MOVEABLE, nSize);
    
        if(hGlobal == NULL)
            {
            HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
            MessageBoxEx(hWnd, "Can not allocate enough memory\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
            return(FALSE);
            }
    
        void* pData = GlobalLock(hGlobal);
        memcpy(pData, pBuffer, nSize);
        GlobalUnlock(hGlobal);
    
        IStream* pStream = NULL;
    
        if(CreateStreamOnHGlobal(hGlobal, TRUE, &pStream) == S_OK)
            {
            HRESULT hr;
            if((hr = OleLoadPicture(pStream, nSize, FALSE, IID_IPicture, (LPVOID *)&m_IPicture)) == E_NOINTERFACE)
                {
                HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
                MessageBoxEx(hWnd, "IPicture interface is not supported\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
                return(FALSE);
                }
            else // S_OK
                {
                pStream->Release();
                pStream = NULL;
                bResult = TRUE;
                }
            }
    
        FreeResource(hGlobal); // 16Bit Windows Needs This (32Bit - Automatic Release)
    
        return(bResult);
    }
    
    //-----------------------------------------------------------------------------
    // Does:   Draw The Loaded Picture Direct To The Client DC
    // ~~~~
    //
    // Note:   Bigger OR Smaller Dimentions Than The Original Picture Size
    // ~~~~    Will Draw The Picture Streached To Its New Given NEW Dimentions...
    //
    // InPut:  pDC - Given DC To Draw On
    // ~~~~~   DrawRect - Dimentions Of The Picture To Draw (As a Rectangle)
    //
    // OutPut: TRUE If Succeeded...
    // ~~~~~~
    //-----------------------------------------------------------------------------
    BOOL CPicture::Show(CDC *pDC, CRect DrawRect)
    //=============================================================================
    {
        if (pDC == NULL || m_IPicture == NULL) return FALSE;
    
        long Width  = 0;
        long Height = 0;
        m_IPicture->get_Width(&Width);
        m_IPicture->get_Height(&Height);
    
        HRESULT hrP = NULL;
    
        hrP = m_IPicture->Render(pDC->m_hDC,
                          DrawRect.left,                  // Left
                          DrawRect.top,                   // Top
                          DrawRect.right - DrawRect.left, // Right
                          DrawRect.bottom - DrawRect.top, // Bottom
                          0,
                          Height,
                          Width,
                          -Height,
                          &DrawRect);
    
        if (SUCCEEDED(hrP)) return(TRUE);
    
        HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
        MessageBoxEx(hWnd, "Can not allocate enough memory\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
        return(FALSE);
    }
    
    //-----------------------------------------------------------------------------
    // Does:   Draw The Loaded Picture Direct To The Client DC
    // ~~~~
    //
    // Note:   Bigger OR Smaller Dimentions Than The Original Picture Size
    // ~~~~    Will Draw The Picture Streached To Its New Given Dimentions...
    //
    // InPut:  pDC - Given DC To Draw On
    // ~~~~~   LeftTop - Opening Point To Start Drawing (Left,Top)
    //         WidthHeight - Dimentions Of The Picture To Draw (Width,Height)
    //         MagnifyX - Magnify Pixel Width, 0 = Default (No Magnify)
    //         MagnifyY - Magnify Pixel Height, 0 = Default (No Magnify)
    //
    // OutPut: TRUE If Succeeded...
    // ~~~~~~
    //-----------------------------------------------------------------------------
    BOOL CPicture::Show(CDC *pDC, CPoint LeftTop, CPoint WidthHeight, int MagnifyX, int MagnifyY)
    //=============================================================================
    {
        if (pDC == NULL || m_IPicture == NULL) return FALSE;
    
        long Width  = 0;
        long Height = 0;
        m_IPicture->get_Width(&Width);
        m_IPicture->get_Height(&Height);
        if(MagnifyX == NULL) MagnifyX = 0;
        if(MagnifyY == NULL) MagnifyY = 0;
        MagnifyX = int(MulDiv(Width, pDC->GetDeviceCaps(LOGPIXELSX), HIMETRIC_INCH) * MagnifyX);
        MagnifyY = int(MulDiv(Height,pDC->GetDeviceCaps(LOGPIXELSY), HIMETRIC_INCH) * MagnifyY);
    
        CRect DrawRect(LeftTop.x, LeftTop.y, MagnifyX, MagnifyY);
    
        HRESULT hrP = NULL;
    
        hrP = m_IPicture->Render(pDC->m_hDC,
                          LeftTop.x,               // Left
                          LeftTop.y,               // Top
                          WidthHeight.x +MagnifyX, // Width
                          WidthHeight.y +MagnifyY, // Height
                          0,
                          Height,
                          Width,
                          -Height,
                          &DrawRect);
    
        if(SUCCEEDED(hrP)) return(TRUE);
    
        HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
        MessageBoxEx(hWnd, "Can not allocate enough memory\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
        return(FALSE);
    }
    
    //-----------------------------------------------------------------------------
    // Does:   Saves The Picture That Is Stored In The IPicture Object As a Bitmap
    // ~~~~    (Converts From Any Known Picture Type To a Bitmap / Icon File)
    //
    // InPut:  sFilePathName - Path And FileName Target To Save
    // ~~~~~
    //
    // OutPut: TRUE If Succeeded...
    // ~~~~~~
    //-----------------------------------------------------------------------------
    BOOL CPicture::SaveAsBitmap(CString sFilePathName)
    //=============================================================================
    {
        BOOL bResult = FALSE;
        ILockBytes *Buffer = 0;
        IStorage   *pStorage = 0;
        IStream    *FileStream = 0;
        BYTE       *BufferBytes;
        STATSTG     BytesStatistics;
        DWORD       OutData;
        long        OutStream;
        CFile       BitmapFile; CFileException e;
        double      SkipFloat = 0;
        DWORD       ByteSkip = 0;
        _ULARGE_INTEGER RealData;
    
        CreateILockBytesOnHGlobal(NULL, TRUE, &Buffer); // Create ILockBytes Buffer
    
        HRESULT hr = ::StgCreateDocfileOnILockBytes(Buffer,
                     STGM_SHARE_EXCLUSIVE | STGM_CREATE | STGM_READWRITE, 0, &pStorage);
    
        hr = pStorage->CreateStream(L"PICTURE",
             STGM_SHARE_EXCLUSIVE | STGM_CREATE | STGM_READWRITE, 0, 0, &FileStream);
    
        m_IPicture->SaveAsFile(FileStream, TRUE, &OutStream); // Copy Data Stream
        FileStream->Release();
        pStorage->Release();
        Buffer->Flush(); 
    
        // Get Statistics For Final Size Of Byte Array
        Buffer->Stat(&BytesStatistics, STATFLAG_NONAME);
    
        // Cut UnNeeded Data Coming From SaveAsFile() (Leave Only "Pure" Picture Data)
        SkipFloat = (double(OutStream) / 512); // Must Be In a 512 Blocks...
        if(SkipFloat > DWORD(SkipFloat)) ByteSkip = (DWORD)SkipFloat + 1;
        else ByteSkip = (DWORD)SkipFloat;
        ByteSkip = ByteSkip * 512; // Must Be In a 512 Blocks...
    
        // Find Difference Between The Two Values
        ByteSkip = (DWORD)(BytesStatistics.cbSize.QuadPart - ByteSkip);
    
        // Allocate Only The "Pure" Picture Data
        RealData.LowPart = 0;
        RealData.HighPart = 0;
        RealData.QuadPart = ByteSkip;
        BufferBytes = (BYTE*)malloc(OutStream);
        if(BufferBytes == NULL)
            {
            Buffer->Release();
            HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
            MessageBoxEx(hWnd, "Can not allocate enough memory\t", ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
            }
    
        Buffer->ReadAt(RealData, BufferBytes, OutStream, &OutData);
    
        if(BitmapFile.Open(sFilePathName, CFile::typeBinary | CFile::modeCreate | CFile::modeWrite, &e))
            {
            BitmapFile.Write(BufferBytes, OutData);
            BitmapFile.Close();
            bResult = TRUE;
            }
        else // Write File Failed...
            {
            TCHAR szCause[255];
            e.GetErrorMessage(szCause, 255, NULL);
            HWND hWnd = AfxGetApp()->GetMainWnd()->m_hWnd;
            MessageBoxEx(hWnd, szCause, ERROR_TITLE, MB_OK | MB_ICONSTOP, LANG_ENGLISH);
            bResult = FALSE;
            }
    
        Buffer->Release();
        free(BufferBytes);
    
        return(bResult);
    }
    
    //-----------------------------------------------------------------------------
    // Does:   Draw a Bitmap Resource To The Client DC (Using Bitblt())
    // ~~~~    It Will Use The Bitmap Resource Original Size (Width And Height)
    //         (.BMP .DIB)
    //
    // Note:   This Function Is Just Another Simple Way Of Displaying a Bitmap Resource,
    // ~~~~    It Is Not Connected With The IPicture Interface And Can Be Used
    //         As a StandAlone On Any Device Context (Directly)
    //
    // InPut:  BMPResource - Resource Name As Defined In The Resources
    // ~~~~~   pDC - Given DC To Draw On
    //         LeftTop - Opening Point To Start Drawing (Left,Top)
    //
    // OutPut: TRUE If Succeeded...
    // ~~~~~~
    //-----------------------------------------------------------------------------
    BOOL CPicture::ShowBitmapResource(CDC *pDC, const int BMPResource, CPoint LeftTop)
    //=============================================================================
    {
       if (pDC == NULL) return(FALSE);
    
       CBitmap BMP;
       if(BMP.LoadBitmap(BMPResource))
            {
            // Get Bitmap Details
            BITMAP BMPInfo;
            BMP.GetBitmap(&BMPInfo);
    
            // Create An In-Memory DC Compatible With The Display DC We R Gonna Paint On
            CDC DCMemory;
            DCMemory.CreateCompatibleDC(pDC);
    
            // Select The Bitmap Into The In-Memory DC
            CBitmap* pOldBitmap = DCMemory.SelectObject(&BMP);
    
            // Copy Bits From The In-Memory DC Into The On-Screen DC
            pDC->BitBlt(LeftTop.x, LeftTop.y, BMPInfo.bmWidth, BMPInfo.bmHeight, &DCMemory, 0, 0, SRCCOPY);
    
            DCMemory.SelectObject(pOldBitmap); // (As Shown In MSDN Example...)
            }
        else 
            {
            TRACE0("ERROR: Can Not Find The Bitmap Resource\n");
            return(FALSE);
            }
    
        return(TRUE);
    }
    
    //-----------------------------------------------------------------------------
    // Does:   Get The Original Picture Pixel Size (Ignor What Current DC Is Using)
    // ~~~~    Pointer To a Device Context Is Needed For Pixel Calculation,
    //
    //         Also Updates The Class's Height And Width Properties,
    //         (Coz Till Now We Had No Device Context To Work With...96 DPI Assumed)
    //
    // InPut:  The Client DC (Needed To Check The Size Of The Pixels)
    // ~~~~~
    //
    // OutPut: TRUE If Succeeded...
    // ~~~~~~
    //-----------------------------------------------------------------------------
    BOOL CPicture::UpdateSizeOnDC(CDC *pDC)
    //=============================================================================
    {
        if(pDC == NULL || m_IPicture == NULL) { m_Height = 0; m_Width = 0; return(FALSE); };
    
        m_IPicture->get_Height(&m_Height);
        m_IPicture->get_Width(&m_Width);
    
        // Get Current DPI - Dot Per Inch
        int CurrentDPI_X = pDC->GetDeviceCaps(LOGPIXELSX);
        int CurrentDPI_Y = pDC->GetDeviceCaps(LOGPIXELSY);
    
        // Use a "Standard" Print (When Printing)
        if(pDC->IsPrinting())
            {
            CurrentDPI_X = 96;
            CurrentDPI_Y = 96;
            }
    
        m_Height = MulDiv(m_Height, CurrentDPI_Y, HIMETRIC_INCH);
        m_Width  = MulDiv(m_Width,  CurrentDPI_X, HIMETRIC_INCH);
    
        return(TRUE);
    }
    

    Header-Datei

    //-----------------------------------------------------------------------------
    // Picture (Prototypes) Version 1.00
    //
    // Routins 4 Showing Picture Files... (.BMP .DIB .EMF .GIF .ICO .JPG .WMF)
    //
    // Author: Dr. Yovav Gad, EMail: Sources@SuperMain.com ,Web: www.SuperMain.com 
    //=============================================================================
    
    #if !defined(AFX_PICTURE_H__COPYFREE_BY_YOVAV_GAD__SOURCES_AT_SUPERMAIN_DOT_COM__INCLUDED_)
    #define AFX_PICTURE_H__COPYFREE_BY_YOVAV_GAD__SOURCES_AT_SUPERMAIN_DOT_COM__INCLUDED_
    
    #if _MSC_VER > 1000
    #pragma once
    #endif // _MSC_VER > 1000
    
    class CPicture
    {
    public:
        void FreePictureData();
        BOOL Load(CString sFilePathName);
        BOOL Load(UINT ResourceName, LPCSTR ResourceType);
        BOOL LoadPictureData(BYTE* pBuffer, int nSize);
        BOOL SaveAsBitmap(CString sFilePathName);
        BOOL Show(CDC* pDC, CPoint LeftTop, CPoint WidthHeight, int MagnifyX, int MagnifyY);
        BOOL Show(CDC* pDC, CRect DrawRect);
        BOOL ShowBitmapResource(CDC* pDC, const int BMPResource, CPoint LeftTop);
        BOOL UpdateSizeOnDC(CDC* pDC);
    
        CPicture();
        virtual ~CPicture();
    
        IPicture* m_IPicture; // Same As LPPICTURE (typedef IPicture __RPC_FAR *LPPICTURE)
    
        LONG      m_Height; // Height (In Pixels Ignor What Current Device Context Uses)
        LONG      m_Weight; // Size Of The Image Object In Bytes (File OR Resource)
        LONG      m_Width;  // Width (In Pixels Ignor What Current Device Context Uses)
    };
    
    #endif // !defined(AFX_PICTURE_H__COPYFREE_BY_YOVAV_GAD__SOURCES_AT_SUPERMAIN_DOT_COM__INCLUDED_)
    

Anmelden zum Antworten