<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[GELÖST -.-] Kritischer Fehler - Was stimmt nicht?]]></title><description><![CDATA[<p>//EDIT:<br />
Habs nach 30 Minuten suchen und herumprobieren endlich korrigiert:</p>
<p>Es muss heißen:</p>
<pre><code class="language-cpp">Inventory::Inventory()
{
	slots = new Slot*[5];
}
</code></pre>
<p>und nicht</p>
<pre><code class="language-cpp">Inventory::Inventory()
{
	Slot** slots = new Slot*[5];
}
</code></pre>
<p><img
      src="https://www.c-plusplus.net/forum/plugins/nodebb-plugin-emoji/emoji/emoji-one/1f609.png?v=ab1pehoraso"
      class="not-responsive emoji emoji-emoji-one emoji--winking_face"
      title=";)"
      alt="😉"
    /></p>
<p>Mit inventory.addItem(); wird der Zeiger &quot;bla&quot; vom Typ &quot;Potion&quot; erstellt, und dann einem Slot zugewiesen.<br />
Beim Zuweisen bricht das Programm jedoch kritisch ab, warum?</p>
<p>Offset: 000012cb</p>
<p>Items.h</p>
<pre><code class="language-cpp">#ifndef _ITEMS_H_
#define _ITEMS_H_

//***INCLUDES***//

//***CLASS Slot***//
class Slot
{
public:
	virtual void use() = 0;
};

class Potion : public Slot
{
public:
	void use();
};

#endif _ITEMS_H_
</code></pre>
<p>Items.cpp</p>
<pre><code class="language-cpp">//***INCLUDES***//
#include &quot;Items.h&quot;

//***ITEM CLASSES***//
void Potion::use()
{
	;
}
</code></pre>
<p>Inventory.h</p>
<pre><code class="language-cpp">#ifndef _INVENTORY_H_
#define _INVENTORY_H_

//***INCLUDES***//
#include &quot;Items.h&quot;

//***CLASS Inventory***//
class Inventory
{
public:
	Inventory();
	~Inventory();
	void addItem();

	Slot** slots;
}; extern Inventory inventory;

#endif _INVENTORY_H_
</code></pre>
<p>Inventory.cpp</p>
<pre><code class="language-cpp">//***INCLUDES***//
#include &quot;Inventory.h&quot;

//***GLOBAL***//
Inventory inventory;

//***CLASS Inventory***//
Inventory::Inventory()
{
	Slot** slots = new Slot*[5];
}
Inventory::~Inventory()
{
	delete slots;
}

void Inventory::addItem()
{
	Potion* bla = new Potion;
	slots[1] = bla;
}
</code></pre>
<p>main.cpp</p>
<pre><code class="language-cpp">#include &quot;Inventory.h&quot;

void main()
{
	inventory.addItem();
}
</code></pre>
]]></description><link>https://www.c-plusplus.net/forum/topic/138830/gelöst-kritischer-fehler-was-stimmt-nicht</link><generator>RSS for Node</generator><lastBuildDate>Sun, 30 Aug 2026 06:10:38 GMT</lastBuildDate><atom:link href="https://www.c-plusplus.net/forum/topic/138830.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 01 Mar 2006 16:56:00 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [GELÖST -.-] Kritischer Fehler - Was stimmt nicht? on Wed, 01 Mar 2006 17:04:14 GMT]]></title><description><![CDATA[<p>//EDIT:<br />
Habs nach 30 Minuten suchen und herumprobieren endlich korrigiert:</p>
<p>Es muss heißen:</p>
<pre><code class="language-cpp">Inventory::Inventory()
{
	slots = new Slot*[5];
}
</code></pre>
<p>und nicht</p>
<pre><code class="language-cpp">Inventory::Inventory()
{
	Slot** slots = new Slot*[5];
}
</code></pre>
<p><img
      src="https://www.c-plusplus.net/forum/plugins/nodebb-plugin-emoji/emoji/emoji-one/1f609.png?v=ab1pehoraso"
      class="not-responsive emoji emoji-emoji-one emoji--winking_face"
      title=";)"
      alt="😉"
    /></p>
<p>Mit inventory.addItem(); wird der Zeiger &quot;bla&quot; vom Typ &quot;Potion&quot; erstellt, und dann einem Slot zugewiesen.<br />
Beim Zuweisen bricht das Programm jedoch kritisch ab, warum?</p>
<p>Offset: 000012cb</p>
<p>Items.h</p>
<pre><code class="language-cpp">#ifndef _ITEMS_H_
#define _ITEMS_H_

//***INCLUDES***//

//***CLASS Slot***//
class Slot
{
public:
	virtual void use() = 0;
};

class Potion : public Slot
{
public:
	void use();
};

#endif _ITEMS_H_
</code></pre>
<p>Items.cpp</p>
<pre><code class="language-cpp">//***INCLUDES***//
#include &quot;Items.h&quot;

//***ITEM CLASSES***//
void Potion::use()
{
	;
}
</code></pre>
<p>Inventory.h</p>
<pre><code class="language-cpp">#ifndef _INVENTORY_H_
#define _INVENTORY_H_

//***INCLUDES***//
#include &quot;Items.h&quot;

//***CLASS Inventory***//
class Inventory
{
public:
	Inventory();
	~Inventory();
	void addItem();

	Slot** slots;
}; extern Inventory inventory;

#endif _INVENTORY_H_
</code></pre>
<p>Inventory.cpp</p>
<pre><code class="language-cpp">//***INCLUDES***//
#include &quot;Inventory.h&quot;

//***GLOBAL***//
Inventory inventory;

//***CLASS Inventory***//
Inventory::Inventory()
{
	Slot** slots = new Slot*[5];
}
Inventory::~Inventory()
{
	delete slots;
}

void Inventory::addItem()
{
	Potion* bla = new Potion;
	slots[1] = bla;
}
</code></pre>
<p>main.cpp</p>
<pre><code class="language-cpp">#include &quot;Inventory.h&quot;

void main()
{
	inventory.addItem();
}
</code></pre>
]]></description><link>https://www.c-plusplus.net/forum/post/1006078</link><guid isPermaLink="true">https://www.c-plusplus.net/forum/post/1006078</guid><dc:creator><![CDATA[ceplusplus]]></dc:creator><pubDate>Wed, 01 Mar 2006 17:04:14 GMT</pubDate></item></channel></rss>