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Hi, Ich will da jetzt halt mal euch fragen wie ihr Rotationen in einer 3D-Welt über die Maus verwirklichen tätet, wenn's geht mit Pseudocode.
Danke!!!
glRotatef((alte_maus_pos_x-neue_maus_pos_x)*mouseSpeed, 0, 1, 0);
while (blubb) { yaw( MouseX ); pitch( MouseY ); zeichnen(); }
f'`8k
Gruß, TGGC (\-/ returns)