<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[C++ Memory Game, Weird Problem]]></title><description><![CDATA[<p>Hello guys,<br />
I'm trying to make a memory game GUI application in C++ for school. This is the code I have so far:</p>
<p><strong>Widget Header:</strong></p>
<pre><code class="language-cpp">#ifndef WIDGET_H
#define WIDGET_H

#include &lt;QWidget&gt;
#include &lt;QSignalMapper&gt;
#include &lt;QPushButton&gt;

namespace Ui {
    class Widget;
}

class Widget : public QWidget
{
    Q_OBJECT

public:
    explicit Widget(QWidget *parent = 0);
    ~Widget();

private slots:

    void on_btnLogin_clicked();

    void on_btnOffline_clicked();

    void on_btnSingle_clicked();

    void on_btnMulti_clicked();

    void on_btn4x4_clicked();

    void on_btn6x4_clicked();

    void on_btn6x6_clicked();

    void myEventHandler(QString);

private:
    Ui::Widget *ui;
    static const int BTNSIX=6;
    static const int BTNFOUR=4;
    QPushButton* FourFour[BTNFOUR][BTNFOUR]; //button arrays, lines + rows
    QPushButton* SixFour[BTNSIX][BTNFOUR];
    QPushButton* SixSix[BTNSIX][BTNSIX];
    QSignalMapper *mySignalMapper;
};

#endif // WIDGET_H
</code></pre>
<p><strong>Widget.cpp:</strong></p>
<pre><code class="language-cpp">#include &quot;widget.h&quot;
#include &quot;ui_widget.h&quot;

QString text;

Widget::Widget(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::Widget)
{
    ui-&gt;setupUi(this);
    ui-&gt;stackedWidget-&gt;setCurrentWidget(ui-&gt;swLogin);

        mySignalMapper = new QSignalMapper(this); //creating a new signal mapper

            for (int x=0; x&lt;BTNFOUR; x++) {  //creating the 4x4 field with 16 buttons
            for (int y=0; y&lt;BTNFOUR; y++) {
              FourFour[y][x] = new QPushButton(ui-&gt;swFourFour);
              text = QString::number(x)+&quot;,&quot;+QString::number(y);
              FourFour[y][x]-&gt;setText(&quot;I am Nr. (&quot;+ text +&quot;)&quot;);
              FourFour[y][x]-&gt;setGeometry(0+x*100,0+y*100,100,100);
              connect(FourFour[y][x],SIGNAL(clicked()),mySignalMapper,SLOT(map()));
              mySignalMapper-&gt;setMapping(FourFour[y][x],text);
            }
          }

            for (int x=0; x&lt;BTNSIX; x++) { //creating the 6x4 field with 24 buttons
            for (int y=0; y&lt;BTNFOUR; y++) {
              SixFour[y][x] = new QPushButton(ui-&gt;swSixFour);
              text = QString::number(x)+&quot;,&quot;+QString::number(y);
              SixFour[y][x]-&gt;setText(&quot;I am Nr. (&quot;+ text +&quot;)&quot;);
              SixFour[y][x]-&gt;setGeometry(0+x*100,0+y*100,100,100);
              connect(FourFour[y][x],SIGNAL(clicked()),mySignalMapper,SLOT(map()));
              mySignalMapper-&gt;setMapping(FourFour[y][x],text);
            }
          }

            for (int x=0; x&lt;BTNSIX; x++) { //creating the 6x6 field with 36 buttons
              for (int y=0; y&lt;BTNSIX; y++) {
                SixSix[y][x] = new QPushButton(ui-&gt;swSixSix);
                text = QString::number(x)+&quot;,&quot;+QString::number(y);
                SixSix[y][x]-&gt;setText(&quot;I am Nr. (&quot;+ text +&quot;)&quot;);
                SixSix[y][x]-&gt;setGeometry(0+x*100,0+y*100,100,100);
                connect(SixSix[y][x],SIGNAL(clicked()),mySignalMapper,SLOT(map()));
                mySignalMapper-&gt;setMapping(SixSix[y][x],text);
              }
            }                     
            connect(mySignalMapper, SIGNAL(mapped(QString)),this, SLOT(myEventHandler(QString)));
}

Widget::~Widget()
{
    delete ui;
}

void Widget::on_btnLogin_clicked()
{
    ui-&gt;stackedWidget-&gt;setCurrentWidget(ui-&gt;swModus); //not important, its just for switching the current widget
}

void Widget::on_btnOffline_clicked()
{
    ui-&gt;stackedWidget-&gt;setCurrentWidget(ui-&gt;swLevel);
}

void Widget::on_btnSingle_clicked()
{
    ui-&gt;stackedWidget-&gt;setCurrentWidget(ui-&gt;swLevel);
}

void Widget::on_btnMulti_clicked()
{
    ui-&gt;stackedWidget-&gt;setCurrentWidget(ui-&gt;swSixSix);
    QWidget::setGeometry(600,200,1200,600); // not  important, just changing the size of the widget
}

void Widget::on_btn4x4_clicked()
{

    ui-&gt;stackedWidget-&gt;setCurrentWidget(ui-&gt;swFourFour);
    QWidget::setGeometry(400,200,800,400);

}

void Widget::on_btn6x4_clicked()
{
    ui-&gt;stackedWidget-&gt;setCurrentWidget(ui-&gt;swSixFour);
    QWidget::setGeometry(400,200,1200,400);
}

void Widget::on_btn6x6_clicked()
{
    ui-&gt;stackedWidget-&gt;setCurrentWidget(ui-&gt;swSixSix);
    QWidget::setGeometry(600,200,1200,600);
}

void Widget::meinEventHandler(QString signal)
{
    QString signal2 = signal;         
    int x = signal.remove(1,2).toInt(); 
    int y = signal2.remove(0,2).toInt();
    FourFour[y][x]-&gt;setStyleSheet(&quot;background-color: rgb(255, 0, 0);&quot;);
    SixFour[y][x]-&gt;setStyleSheet(&quot;background-color: rgb(255, 0, 0);&quot;);
    SixSix[y][x]-&gt;setStyleSheet(&quot;background-color: rgb(255, 0, 0);&quot;);
}
</code></pre>
<p>As you might have noticed, it's not playable yet. First of all, I wanted to generate 3 different memory game fields 4x4, 6x4, 6x6 and generate dynamic buttons on them. This is already working. I have 3 different fields. One of them with 16 Buttons, the other one with 24 and the last one with 36 buttons. Now, what I'm trying to do is, letting them react on clicks and change their background colour to red (I'll add pictures later). The 4x4 field is working perfectly. Every button changes it's backgroundcolour to red once I click it. But the 6x4 field and the 6x6 field aren't working. The last 10 buttons of the 6x6 field arent working. The programm just crashes, without any error or something. It just says programm doesn't react anymore. And there are only 2 Buttons working on the 6x4 field, and I just cannot find the problem.</p>
<p>Important lines explanation(last 6 lines):<br />
<div class="plugin-markdown"><input type="checkbox" id="checkbox35391" checked="true" /><label for="checkbox35391">will be FourFour[0][0] and it will colour the background red for this button. As I said everything is working for the 4x4 field. But the other fields have problems and I don't know why. Would be cool if I get some help here!</label></div></p>
<p>Cheers.</p>
<p>PS: Sorry for this wall-of-text, lol.</p>
]]></description><link>https://www.c-plusplus.net/forum/topic/299600/c-memory-game-weird-problem</link><generator>RSS for Node</generator><lastBuildDate>Thu, 13 Aug 2026 03:29:29 GMT</lastBuildDate><atom:link href="https://www.c-plusplus.net/forum/topic/299600.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 14 Feb 2012 18:34:10 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to C++ Memory Game, Weird Problem on Tue, 14 Feb 2012 18:34:10 GMT]]></title><description><![CDATA[<p>Hello guys,<br />
I'm trying to make a memory game GUI application in C++ for school. This is the code I have so far:</p>
<p><strong>Widget Header:</strong></p>
<pre><code class="language-cpp">#ifndef WIDGET_H
#define WIDGET_H

#include &lt;QWidget&gt;
#include &lt;QSignalMapper&gt;
#include &lt;QPushButton&gt;

namespace Ui {
    class Widget;
}

class Widget : public QWidget
{
    Q_OBJECT

public:
    explicit Widget(QWidget *parent = 0);
    ~Widget();

private slots:

    void on_btnLogin_clicked();

    void on_btnOffline_clicked();

    void on_btnSingle_clicked();

    void on_btnMulti_clicked();

    void on_btn4x4_clicked();

    void on_btn6x4_clicked();

    void on_btn6x6_clicked();

    void myEventHandler(QString);

private:
    Ui::Widget *ui;
    static const int BTNSIX=6;
    static const int BTNFOUR=4;
    QPushButton* FourFour[BTNFOUR][BTNFOUR]; //button arrays, lines + rows
    QPushButton* SixFour[BTNSIX][BTNFOUR];
    QPushButton* SixSix[BTNSIX][BTNSIX];
    QSignalMapper *mySignalMapper;
};

#endif // WIDGET_H
</code></pre>
<p><strong>Widget.cpp:</strong></p>
<pre><code class="language-cpp">#include &quot;widget.h&quot;
#include &quot;ui_widget.h&quot;

QString text;

Widget::Widget(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::Widget)
{
    ui-&gt;setupUi(this);
    ui-&gt;stackedWidget-&gt;setCurrentWidget(ui-&gt;swLogin);

        mySignalMapper = new QSignalMapper(this); //creating a new signal mapper

            for (int x=0; x&lt;BTNFOUR; x++) {  //creating the 4x4 field with 16 buttons
            for (int y=0; y&lt;BTNFOUR; y++) {
              FourFour[y][x] = new QPushButton(ui-&gt;swFourFour);
              text = QString::number(x)+&quot;,&quot;+QString::number(y);
              FourFour[y][x]-&gt;setText(&quot;I am Nr. (&quot;+ text +&quot;)&quot;);
              FourFour[y][x]-&gt;setGeometry(0+x*100,0+y*100,100,100);
              connect(FourFour[y][x],SIGNAL(clicked()),mySignalMapper,SLOT(map()));
              mySignalMapper-&gt;setMapping(FourFour[y][x],text);
            }
          }

            for (int x=0; x&lt;BTNSIX; x++) { //creating the 6x4 field with 24 buttons
            for (int y=0; y&lt;BTNFOUR; y++) {
              SixFour[y][x] = new QPushButton(ui-&gt;swSixFour);
              text = QString::number(x)+&quot;,&quot;+QString::number(y);
              SixFour[y][x]-&gt;setText(&quot;I am Nr. (&quot;+ text +&quot;)&quot;);
              SixFour[y][x]-&gt;setGeometry(0+x*100,0+y*100,100,100);
              connect(FourFour[y][x],SIGNAL(clicked()),mySignalMapper,SLOT(map()));
              mySignalMapper-&gt;setMapping(FourFour[y][x],text);
            }
          }

            for (int x=0; x&lt;BTNSIX; x++) { //creating the 6x6 field with 36 buttons
              for (int y=0; y&lt;BTNSIX; y++) {
                SixSix[y][x] = new QPushButton(ui-&gt;swSixSix);
                text = QString::number(x)+&quot;,&quot;+QString::number(y);
                SixSix[y][x]-&gt;setText(&quot;I am Nr. (&quot;+ text +&quot;)&quot;);
                SixSix[y][x]-&gt;setGeometry(0+x*100,0+y*100,100,100);
                connect(SixSix[y][x],SIGNAL(clicked()),mySignalMapper,SLOT(map()));
                mySignalMapper-&gt;setMapping(SixSix[y][x],text);
              }
            }                     
            connect(mySignalMapper, SIGNAL(mapped(QString)),this, SLOT(myEventHandler(QString)));
}

Widget::~Widget()
{
    delete ui;
}

void Widget::on_btnLogin_clicked()
{
    ui-&gt;stackedWidget-&gt;setCurrentWidget(ui-&gt;swModus); //not important, its just for switching the current widget
}

void Widget::on_btnOffline_clicked()
{
    ui-&gt;stackedWidget-&gt;setCurrentWidget(ui-&gt;swLevel);
}

void Widget::on_btnSingle_clicked()
{
    ui-&gt;stackedWidget-&gt;setCurrentWidget(ui-&gt;swLevel);
}

void Widget::on_btnMulti_clicked()
{
    ui-&gt;stackedWidget-&gt;setCurrentWidget(ui-&gt;swSixSix);
    QWidget::setGeometry(600,200,1200,600); // not  important, just changing the size of the widget
}

void Widget::on_btn4x4_clicked()
{

    ui-&gt;stackedWidget-&gt;setCurrentWidget(ui-&gt;swFourFour);
    QWidget::setGeometry(400,200,800,400);

}

void Widget::on_btn6x4_clicked()
{
    ui-&gt;stackedWidget-&gt;setCurrentWidget(ui-&gt;swSixFour);
    QWidget::setGeometry(400,200,1200,400);
}

void Widget::on_btn6x6_clicked()
{
    ui-&gt;stackedWidget-&gt;setCurrentWidget(ui-&gt;swSixSix);
    QWidget::setGeometry(600,200,1200,600);
}

void Widget::meinEventHandler(QString signal)
{
    QString signal2 = signal;         
    int x = signal.remove(1,2).toInt(); 
    int y = signal2.remove(0,2).toInt();
    FourFour[y][x]-&gt;setStyleSheet(&quot;background-color: rgb(255, 0, 0);&quot;);
    SixFour[y][x]-&gt;setStyleSheet(&quot;background-color: rgb(255, 0, 0);&quot;);
    SixSix[y][x]-&gt;setStyleSheet(&quot;background-color: rgb(255, 0, 0);&quot;);
}
</code></pre>
<p>As you might have noticed, it's not playable yet. First of all, I wanted to generate 3 different memory game fields 4x4, 6x4, 6x6 and generate dynamic buttons on them. This is already working. I have 3 different fields. One of them with 16 Buttons, the other one with 24 and the last one with 36 buttons. Now, what I'm trying to do is, letting them react on clicks and change their background colour to red (I'll add pictures later). The 4x4 field is working perfectly. Every button changes it's backgroundcolour to red once I click it. But the 6x4 field and the 6x6 field aren't working. The last 10 buttons of the 6x6 field arent working. The programm just crashes, without any error or something. It just says programm doesn't react anymore. And there are only 2 Buttons working on the 6x4 field, and I just cannot find the problem.</p>
<p>Important lines explanation(last 6 lines):<br />
<div class="plugin-markdown"><input type="checkbox" id="checkbox35391" checked="true" /><label for="checkbox35391">will be FourFour[0][0] and it will colour the background red for this button. As I said everything is working for the 4x4 field. But the other fields have problems and I don't know why. Would be cool if I get some help here!</label></div></p>
<p>Cheers.</p>
<p>PS: Sorry for this wall-of-text, lol.</p>
]]></description><link>https://www.c-plusplus.net/forum/post/2181150</link><guid isPermaLink="true">https://www.c-plusplus.net/forum/post/2181150</guid><dc:creator><![CDATA[holymolysobadatprogrammin]]></dc:creator><pubDate>Tue, 14 Feb 2012 18:34:10 GMT</pubDate></item><item><title><![CDATA[Reply to C++ Memory Game, Weird Problem on Tue, 14 Feb 2012 18:35:05 GMT]]></title><description><![CDATA[<p>ohman, ich hab nach dem schreiben erst gemerkt, dass das hier ein deutsches forum ist... ihr könnt mir auch ruhig auf deutsch helfen und schreiben! <img
      src="https://www.c-plusplus.net/forum/plugins/nodebb-plugin-emoji/emoji/emoji-one/1f603.png?v=ab1pehoraso"
      class="not-responsive emoji emoji-emoji-one emoji--grinning_face_with_big_eyes"
      title=":D"
      alt="😃"
    /></p>
]]></description><link>https://www.c-plusplus.net/forum/post/2181151</link><guid isPermaLink="true">https://www.c-plusplus.net/forum/post/2181151</guid><dc:creator><![CDATA[holymolysobadatprogrammin]]></dc:creator><pubDate>Tue, 14 Feb 2012 18:35:05 GMT</pubDate></item><item><title><![CDATA[Reply to C++ Memory Game, Weird Problem on Tue, 14 Feb 2012 19:02:51 GMT]]></title><description><![CDATA[<pre><code class="language-cpp">void Widget::meinEventHandler(QString signal)
{
    QString signal2 = signal;        
    int x = signal.remove(1,2).toInt();
    int y = signal2.remove(0,2).toInt();
    FourFour[y][x]-&gt;setStyleSheet(&quot;background-color: rgb(255, 0, 0);&quot;);
    SixFour[y][x]-&gt;setStyleSheet(&quot;background-color: rgb(255, 0, 0);&quot;);
    SixSix[y][x]-&gt;setStyleSheet(&quot;background-color: rgb(255, 0, 0);&quot;);
}
</code></pre>
<p><div class="plugin-markdown"><input type="checkbox" id="checkbox35392" checked="true" /><label for="checkbox35392">passiert, wenn du button 5/5 im 6x6 feld drückst?</label></div></p>
]]></description><link>https://www.c-plusplus.net/forum/post/2181176</link><guid isPermaLink="true">https://www.c-plusplus.net/forum/post/2181176</guid><dc:creator><![CDATA[otze]]></dc:creator><pubDate>Tue, 14 Feb 2012 19:02:51 GMT</pubDate></item><item><title><![CDATA[Reply to C++ Memory Game, Weird Problem on Tue, 14 Feb 2012 21:44:45 GMT]]></title><description><![CDATA[<p>stimmt du hast recht, da geht es ja nur bis 4. Aber wie ist das lösbar? Soll ich fuer FourFour vielleicht andere int werte nehmen, z.B a,b anstatt x,y und diese auch neue signals zuweisen? oder würde das nicht funktionieren? <img
      src="https://www.c-plusplus.net/forum/plugins/nodebb-plugin-emoji/emoji/emoji-one/1f642.png?v=ab1pehoraso"
      class="not-responsive emoji emoji-emoji-one emoji--slightly_smiling_face"
      title=":)"
      alt="🙂"
    /></p>
]]></description><link>https://www.c-plusplus.net/forum/post/2181255</link><guid isPermaLink="true">https://www.c-plusplus.net/forum/post/2181255</guid><dc:creator><![CDATA[holymolysobadatprogrammin]]></dc:creator><pubDate>Tue, 14 Feb 2012 21:44:45 GMT</pubDate></item><item><title><![CDATA[Reply to C++ Memory Game, Weird Problem on Wed, 15 Feb 2012 07:41:11 GMT]]></title><description><![CDATA[<p>Du könntest auch abfragen, welches widget gerade in dem Moment aktiviert ist.</p>
]]></description><link>https://www.c-plusplus.net/forum/post/2181299</link><guid isPermaLink="true">https://www.c-plusplus.net/forum/post/2181299</guid><dc:creator><![CDATA[otze]]></dc:creator><pubDate>Wed, 15 Feb 2012 07:41:11 GMT</pubDate></item><item><title><![CDATA[Reply to C++ Memory Game, Weird Problem on Wed, 15 Feb 2012 08:42:43 GMT]]></title><description><![CDATA[<p>Wirf deine statischen Arrays raus und benutz´ stattdessen einen <code>std::vector</code> . Man kann MxN Arrays durch einen Vektor mit M*N Elementen abbilden, damit sparst du dir schon mal die ganzen Fallunterscheidungen, auf welchem Spielfeld gerade gespielt wird. Außerdem lassen sich problemlos neue Spielfeldgrößen hinzufügen, ohne dass der Code großartig geändert werden muss. Wenn du mal die Suchfunktion bemühst findest du hier im Forum etliche Beiträge zu 2D Arrays durch Vektoren.</p>
]]></description><link>https://www.c-plusplus.net/forum/post/2181320</link><guid isPermaLink="true">https://www.c-plusplus.net/forum/post/2181320</guid><dc:creator><![CDATA[DocShoe]]></dc:creator><pubDate>Wed, 15 Feb 2012 08:42:43 GMT</pubDate></item><item><title><![CDATA[Reply to C++ Memory Game, Weird Problem on Wed, 15 Feb 2012 10:51:05 GMT]]></title><description><![CDATA[<p>otze schrieb:</p>
<blockquote>
<p>Du könntest auch abfragen, welches widget gerade in dem Moment aktiviert ist.</p>
</blockquote>
<p>weiß jemand zufaellig wie der befehl dafür lautet?<br />
if (swVierVier.??==??) {<br />
code code code<br />
}</p>
]]></description><link>https://www.c-plusplus.net/forum/post/2181364</link><guid isPermaLink="true">https://www.c-plusplus.net/forum/post/2181364</guid><dc:creator><![CDATA[holymolysobadatprogrammin]]></dc:creator><pubDate>Wed, 15 Feb 2012 10:51:05 GMT</pubDate></item><item><title><![CDATA[Reply to C++ Memory Game, Weird Problem on Wed, 15 Feb 2012 10:59:04 GMT]]></title><description><![CDATA[<pre><code class="language-cpp">if(ui-&gt;swVierVier-&gt;isActiveWindow()) {
                for (int x=0; x&lt;BTNVIER; x++) {
                for (int y=0; y&lt;BTNVIER; y++) {
                  VierVier[y][x] = new QPushButton(ui-&gt;swVierVier);
                  text = QString::number(x)+&quot;,&quot;+QString::number(y);
                  VierVier[y][x]-&gt;setText(&quot;Ich bin Nr. (&quot;+ text +&quot;)&quot;);
                  VierVier[y][x]-&gt;setGeometry(0+x*100,0+y*100,100,100);
                  connect(VierVier[y][x],SIGNAL(clicked()),meinSignalMapper,SLOT(map()));
                  meinSignalMapper-&gt;setMapping(VierVier[y][x],text);
                }
              }
            }
</code></pre>
<p>Wenn ich das so mache, erzeugt der die Buttons gar nicht mehr... <img
      src="https://www.c-plusplus.net/forum/plugins/nodebb-plugin-emoji/emoji/emoji-one/1f61e.png?v=ab1pehoraso"
      class="not-responsive emoji emoji-emoji-one emoji--disappointed_face"
      title=":("
      alt="😞"
    /></p>
]]></description><link>https://www.c-plusplus.net/forum/post/2181371</link><guid isPermaLink="true">https://www.c-plusplus.net/forum/post/2181371</guid><dc:creator><![CDATA[holymolysobadatprogrammin]]></dc:creator><pubDate>Wed, 15 Feb 2012 10:59:04 GMT</pubDate></item><item><title><![CDATA[Reply to C++ Memory Game, Weird Problem on Wed, 15 Feb 2012 11:26:46 GMT]]></title><description><![CDATA[<p>Ich wiederhol mich da gerne, auch nachdrücklich:</p>
<p>DocShoe schrieb:</p>
<blockquote>
<p>Wirf deine statischen Arrays raus und benutz´ stattdessen einen std::vector. Man kann MxN Arrays durch einen Vektor mit M*N Elementen abbilden, damit sparst du dir schon mal die ganzen Fallunterscheidungen, auf welchem Spielfeld gerade gespielt wird.</p>
</blockquote>
]]></description><link>https://www.c-plusplus.net/forum/post/2181382</link><guid isPermaLink="true">https://www.c-plusplus.net/forum/post/2181382</guid><dc:creator><![CDATA[DocShoe]]></dc:creator><pubDate>Wed, 15 Feb 2012 11:26:46 GMT</pubDate></item><item><title><![CDATA[Reply to C++ Memory Game, Weird Problem on Wed, 15 Feb 2012 11:41:17 GMT]]></title><description><![CDATA[<p>DocShoe schrieb:</p>
<blockquote>
<p>Ich wiederhol mich da gerne, auch nachdrücklich:</p>
<p>DocShoe schrieb:</p>
<blockquote>
<p>Wirf deine statischen Arrays raus und benutz´ stattdessen einen std::vector. Man kann MxN Arrays durch einen Vektor mit M*N Elementen abbilden, damit sparst du dir schon mal die ganzen Fallunterscheidungen, auf welchem Spielfeld gerade gespielt wird.</p>
</blockquote>
</blockquote>
<p>Nein, danke so möchte ich das nicht machen. Ich verstehe überhaupt nichts davon was du oben beschreibst. Ich bin erst im ersten Informatik Schuljahr und bin nicht wirklich gut. Ich würde gerne bei meinen Arrays bleiben und eine andere Lösung finden. Dazu kommt noch das wir Vektoren etc. noch nicht hatten und der Lehrer sich fragen würde, woher ich das kann. Es sollte so simpel wie möglich sein.</p>
]]></description><link>https://www.c-plusplus.net/forum/post/2181385</link><guid isPermaLink="true">https://www.c-plusplus.net/forum/post/2181385</guid><dc:creator><![CDATA[holymolysobadatprogrammin]]></dc:creator><pubDate>Wed, 15 Feb 2012 11:41:17 GMT</pubDate></item></channel></rss>