H
Ich habe es anders hinbekomen
ich danke dir für deine hilfe akari
PS:
Fals es jemand interesiert mein Code:
OpenDialog1->Execute();
TStringList *list2 = new TStringList();
list2->LoadFromFile(OpenDialog1->FileName);
weaponsound->Text = list2->Strings[0];
Everyframe->Text = list2->Strings[1];
PrimaryAttack->Text = list2->Strings[2];
SecondaryAttack->Text = list2->Strings[3];
Reload->Text = list2->Strings[4];
WeaponSwapHands->Text = list2->Strings[5];
WeaponFOV->Text = list2->Strings[6];
WeaponSlot->Text = list2->Strings[7];
WeaponSlotPos->Text = list2->Strings[8];
FiresUnderwater->Text = list2->Strings[9];
ReloadsSingly->Text = list2->Strings[10];
Damage->Text = list2->Strings[11];
PrimaryShotDelay->Text = list2->Strings[12];
SecondaryShotDelay->Text = list2->Strings[13];
PrimaryIsAutomatic->Text = list2->Strings[14];
SecondaryIsAutomatic->Text = list2->Strings[15];
BS1->Text = list2->Strings[16];
BS2->Text = list2->Strings[17];
BS3->Text = list2->Strings[18];
VK1->Text = list2->Strings[19];
VK2->Text = list2->Strings[20];
VK3->Text = list2->Strings[21];
VKR1->Text = list2->Strings[22];
VKR2->Text = list2->Strings[23];
VKR3->Text = list2->Strings[24];
ViewModel->Text = list2->Strings[25];
WorldModel->Text = list2->Strings[26];
ClassName->Text = list2->Strings[27];
PrimaryAmmoType->Text = list2->Strings[28];
SecondaryAmmoType->Text = list2->Strings[29];
MaxClipPrimary->Text = list2->Strings[30];
MaxClipSecondary->Text = list2->Strings[31];
DefaultClipPrimary->Text = list2->Strings[32];
DefaultClipSecondary->Text = list2->Strings[33];
AnimPrefix->Text = list2->Strings[34];
PrintName->Text = list2->Strings[35];
PrimaryScriptOverride->Text = list2->Strings[36];
SecondaryScriptOverride->Text = list2->Strings[37];
BSZ1->Text = list2->Strings[38];
BSZ2->Text = list2->Strings[39];
BSZ3->Text = list2->Strings[40];
OnReload->Text = list2->Strings[41];
GetNumShotsPE->Text = list2->Strings[42];
GetNumShotsSE->Text = list2->Strings[43];
delete list2;
OnReload->Text = StringReplace(OnReload->Text,"| ..::Zeilenumbruch::.. |","\r\n",TReplaceFlags() << rfReplaceAll);
Everyframe->Text = StringReplace(Everyframe->Text,"| ..::Zeilenumbruch::.. |","\r\n",TReplaceFlags() << rfReplaceAll);
PrimaryAttack->Text = StringReplace(PrimaryAttack->Text,"| ..::Zeilenumbruch::.. |","\r\n",TReplaceFlags() << rfReplaceAll);
SecondaryAttack->Text = StringReplace(SecondaryAttack->Text,"| ..::Zeilenumbruch::.. |","\r\n",TReplaceFlags() << rfReplaceAll);