int main in wxwidget
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hallo,
wo kann ich in dem programm die main funktion hinschreiben bzw. etwas ähnliches
in der man die normalen sachen machen kann die man in der main machen kann?
danke
#include "fmod.h"
#include "wx/wxprec.h"
#include <iostream>#ifdef __BORLANDC__
#pragma hdrstop
#endif// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------// the application icon (under Windows and OS/2 it is in resources)
#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
#include "mondrian.xpm"
#endif// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit();
};// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
long style = wxDEFAULT_FRAME_STYLE);// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE()
};// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------// IDs for the controls and the menu commands
enum
{
// menu items
Minimal_Quit = 1,// it is important for the id corresponding to the "About" command to have
// this standard value as otherwise it won't be handled properly under Mac
// (where it is special and put into the "Apple" menu)
Minimal_About = wxID_ABOUT
};// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// ----------------------------------------------------------------------------// the event tables connect the wxWindows events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)IMPLEMENT_APP(MyApp)
// ============================================================================
// implementation
// ============================================================================// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// create the main application window
MyFrame *frame = new MyFrame(_T("Minimal wxWindows App"),
wxPoint(50, 50), wxSize(450, 340));// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(TRUE);// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned FALSE here, the
// application would exit immediately.
return TRUE;
}// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
: wxFrame(NULL, -1, title, pos, size, style)
{
// set the frame icon
SetIcon(wxICON(mondrian));#if wxUSE_MENUS
// create a menu bar
wxMenu *menuFile = new wxMenu;// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _T("&File"));
menuBar->Append(helpMenu, _T("&Help"));// ... and attach this menu bar to the frame
SetMenuBar(menuBar);#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText(_T("Welcome to wxWindows!"));
#endif // wxUSE_STATUSBAR
}// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// TRUE is to force the frame to close
Close(TRUE);
}void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxString msg;
msg.Printf( _T("This is the About dialog of the minimal sample.\n")
_T("Welcome to %s"), wxVERSION_STRING);wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);
}
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Benutze bitte Codetags und poste nur den Relevanten Anteil des Codes.
Und eigentlich hast du in wxWidgets keinen Bedarf für den Zugriff auf die Mainfunktion.
Was willst du denn da machen?
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Das Applicationsobjekt versteckt/kapselt die main-Funktion.