Template?



  • Hätt da ne Frage, wo bekommt man das template von dieser site:
    http://softpixelengine.sourceforge.net
    Ich weiss das es wahrscheinlich von Source-Forge mitgegeben wurde, aer besteht die Möglichkeit, diese site irgendwo zu bekommen? Ich möchte sie unbedingt haben, weil mir das schlichte Design so gefällt. Allerdings habe ich nicht vor mich da anzumelden...also, einer ein Tipp? Wäre sehr dank


  • Administrator

    Würdest du hier auch fragen kommen, wie du dein Auto repariert? Frag doch einfach den Admin der Webseite, für irgendetwas gibt es schliesslich E-Mail Adressen:
    http://softpixelengine.sourceforge.net/sp_impressum.html

    Grüssli



  • Das ist das Problem, er antwortet nicht :-/.


  • Administrator

    shorty87 schrieb:

    Das ist das Problem, er antwortet nicht :-/.

    Und wieso probierst du es dann hier?

    Wobei, ich muss sagen, du hast es noch gut getroffen. Der ist in diesem Forum sogar unterwegs ... Als ich den Admin angeschaut habe, habe ich den Namen sofort wiedererkannt. So einen Nick kann es nur einmal geben 😃

    Also entweder warten, bis er sich hier meldet, oder probier es über die SF Page. Zum einen hat es dort noch eine weitere E-Mail Adresse:
    http://sourceforge.net/users/lukasbanana/

    Zum anderen gibt es ein Forum:
    http://sourceforge.net/forum/?group_id=224910

    Grüssli



  • klaus dir doch einfach 😃

    http://softpixelengine.sourceforge.net/menu_style.css

    allerdings ist das table basierte layout nicht grad toll. mach lieber was eigenes mit css containern



  • das layout stammt ursprünglich von der irrlicht-seite.
    http://irrlicht.sourceforge.net/



  • Es weiss auch keiner ob es ein ähnliches Template gibt...?
    Och man...:-(
    Vielen Dank!



  • suchst du sowas?

    <!--
    (c) Copyright 2008 by Lukas Hermanns
    -->
    
    <html>
    
    	<head>
    		<title>SoftPixel Engine</title>
    		<meta name="author" content="Lukas Hermanns">
    		<meta name="keywords" content="SoftPixel, Engine, SoftPixelEngine, 3D, 2D, C++, OpenGL, Grafik, graphic, programmieren, Programmierung">
    		<meta name="description" content="High level real time lighting 2d & 3d engine for C++ using OpenGL under Microsoft(c) Windows(c)">
    		<meta name="content-language" content="English (USA)">
    		<meta name="page-type" content="Private Homepage">
    
    		<link rel="shortcut icon" href="LogoIcon.ICO">
    		<link rel="stylesheet" href="menu_style.css" type="text/css" />
    	</head>
    
    	<body>
    
    		<table cellspacing="0" class="main">
    
    			<tr>
    				<td colspan="2" class="logobar" ><img alt="SoftPixel Engine Logo" src="SoftPixelEngineLogo.PNG" /></td>
    			</tr>
    
    			<tr>
    
    				<td colspan="2" class="linkbar" >
    					<a href="index.html">Home</a> |
    					<a href="http://spengine3d.iphpbb3.com/" target="_blank">Forum</a> |
    					<a href="http://softpixelengine.wiki.sourceforge.net/Introduction" target="_blank">S.P.Engine Wiki</a> |
    					<a href="http://www.mvsb.dyndns.biz/hlc/index.php" target="_blank">HLC Games</a> |
    					<a href="docu/spDocuIndex.html" target="_blank">API</a>
    
    				</td>
    			</tr>
    
    			<tr>
    				<td class="sidebar">
    					<div class="sidebarentry">
    					<p class="sideBarTitle">Home</p>
    					<a href="index.html">News</a>
    					<a href="sp_features.html">Features</a>
    
    					<a href="sp_downloads.html">Downloads</a>
    					</div>
    
    					<div class="sidebarentry">
    					<p class="sideBarTitle">Documentation</p>
    					<a href="sp_projects.html">Screenshots</a>
    					<a href="sp_tutorials.html">Tutorials</a>
    					<a href="http://spengine3d.iphpbb3.com/">Forum (de)</a>
    
    					<a href="sp_development.html">Development</a>
    					<a href="sp_faq.html">FAQ</a>
    					<a href="sp_links.html">Links</a>
    					</div>
    
    					<div class="sidebarentry">
    					<p class="sideBarTitle">Information</p>
    					<a href="sp_credits.html">Credits</a>
    
    					<a href="sp_license.html">License</a>
    					<a href="sp_impressum.html">Impressum</a>
    					</div>
    
    					<div align="center">
    					<br />
    					<a href="http://jigsaw.w3.org/css-validator/" target="_blank"><img src="vcss.gif" alt="Valid CSS" width="88" height="31" border="0" /></a>
    					<p><a href="http://sourceforge.net" target="_blank"><img src="LinkImg10.PNG" alt="Sourceforge" border="0" /></a></p>
    					</div>
    
    				</td>
    
    				<td class="mainframe">
    
    					<table class="newsbox">
    						<tr>
    							<td class="newscaption">Welcome to the <i>SoftPixel Engine</i></td>
    						</tr>
    						<tr>
    							<br />
    
    							<td class="newscontent">
    
    							Welcome to the homepage of the <i>SoftPixel Engine</i> a very high level real time 3d engine for C++.<br />
    							It is designed for writing 2d- and 3d games and graphics applications.
    							You will see the performance and the big collection of functions for rendering 3d worlds and drawing
    							primitives or complex 2d objects.
    							<p></p>
    							Look at the <a href="sp_features.html">features</a> to see the performance!
    							<p></p>
    
    							<i>(additional developers desired)</i>
    
    							</td>
    						</tr>
    					</table>
    
    					<table class="newsbox">
    						<tr>
    							<td class="newscaption">News <a href="sp_news_history.html">(more�)</a></td>
    
    						</tr>
    						<tr>
    							<br />
    							<td class="newscontent">
    
    							<b>8<font size="1">th</font> November 2008</b>:<br>
    							<ul>The <i>SoftPixel Engine 1.5 beta</i> has been released (over 52.000 LoC)<br />
    
    							<i>In this version very much new functions, effects and renderer has been added.<br />
    							Also some things has been changed: the DrawingManager, TextureLoader and FontManager has been
    							integrated into the VideoDriver.<br />
    							Also new are the new standard model: the original <u>Utha Teapot</u> and the <u>Fur Effect</u>.<br />
    							Very much bugs has been fixed and new screen shots has been added to the website.<br />
    
    							Note that the SoftPixel Engine is now using the <u>left handed</u> coordinate system<br /></i>
    							<br />
    							<b>New: Renderer independence</b> (<i>OpenGL 2.0</i>, <i>Direct3D9</i>, <i>SoftwareRenderer</i>)<br />
    
    							<b>New: Skeletal Animation</b> (Currently only for the <i>B3D</i> file format)</ul>
    							<p></p>
    
    							<b>22<font size="1">th</font> October 2008</b>:<br>
    
    							<ul>A <i>doxygen</i> documentation of the <i>SoftPixel Engine</i> engine has been released<br />
    							and is now available under "API" in the menu bar at the top of this website</ul>
    							<p></p>
    
    							<b>10<font size="1">th</font> October 2008</b>:<br>
    
    							<ul>The <i>SoftPixel Engine 1.4</i> was <u>undisclosed</u> (over 42.000 LoC)<br />
    							<i>A problem to upload files on the SourceForge account avoid the release.<br />
    							Now the engine is cleaning up very much an is going to get two new renderer: Direct3D9 and an own SoftwareRenderer.<br />
    							Expact the next release (1.5) in the next month ...</i></ul>
    
    							<p></p>
    
    							<b>2<font size="1">nd</font> September 2008</b>:<br>
    							<ul>The <i>SoftPixel Engine 1.3</i> has been released (over 36.000 LoC)<br />
    							<br />
    
    							<b>New: Shader</b> (<i>GLSL</i> - OpenGL Shading Language)</ul>
    							<p></p>
    
    							<b>21<font size="1">th</font> August 2008</b>:<br>
    
    							<ul>The <i>SoftPixel Engine 1.2</i> has been released (over 34.000 LoC)</ul>
    							<p></p>
    
    							<b>21<font size="1">th</font> July 2008</b>:<br>
    							<ul>The <i>SoftPixel Engine 1.1</i> has been released (over 32.000 LoC)</ul>
    
    							<p></p>
    
    							<b>14<font size="1">th</font> July 2008</b>:<br>
    							<ul>The first 2D demo project of the <i>SoftPixel Engine</i> is available for free download</ul>
    							<p></p>
    
    							<b>10<font size="1">th</font> June 2008</b>:<br>
    							<ul>The <i>SoftPixel Engine Wrapper PreBeta Version</i> for <i>PureBasic</i> has been released</ul>
    							<p></p>
    
    							<b>1<font size="1">st</font> June 2008</b>:<br>
    							<ul>The <i>SoftPixel Engine Wrapper PreBeta Version</i> for <i>BlitzBasic</i> has been released</ul>
    							<p></p>
    
    							<b>16<font size="1">th</font> May 2008</b>:<br>
    							<ul>The <i>SoftPixel Engine 1.0 beta</i> has been released (over 29.000 LoC)</ul>
    							<p></p>
    
    							<b>15<font size="1">th</font> May 2008</b>:<br>
    
    							<ul>The <i>SoftPixel Engine</i> homepage is available under sourceforge</ul>
    							<p></p>
    
    							<b>14<font size="1">th</font> April 2008</b>:<br>
    							<ul>Creation of the <i>SoftPixel Engine</i> Forum</ul>
    
    							<p></p>
    
    							<b>3<font size="1">rd</font> January 2008</b>:<br>
    							<ul>Begin of the development of the <i>SoftPixel Engine</i></ul>
    							<p></p>
    
    							</td>
    
    						</tr>
    					</table>
    
    					<table class="newsbox">
    						<tr>
    							<td class="newscaption">Easy to handle</td>
    						</tr>
    						<tr>
    							<br />
    
    							<td class="newscontent">
    
    							The <i>SoftPixel Engine</i> is very easy to handle such as the <i>getting started</i> example shows. With one function you can create
    							the following 'primitive' objects:<br />
    							<i>cube</i>, <i>cone</i>, <i>cylinder</i>, <i>sphere</i>, <i>torus (ring)</i>, <i>pipe</i>, <i>spiral</i>, <i>disk</i>, <i>plane</i>,
    							<i>tetrahedron</i>, <i>cuboctahedron</i>, <i>octahedron</i>, <i>dodecahedron</i>, <i>icosahedron</i>, <i>teapot ("Utah" teapot)</i> and <i>supershape</i>.
    							<p></p>
    
    							It is also very easy to use the virtual-reality. You can use a 3d glasses with the red-/ and the green glace.
    							<p></p>
    							Write applications with the simplicity of <i>Basic</i> languages but the power of <i>C++</i> and <i>OpenGL</i>!
    
    							</td>
    						</tr>
    					</table>
    
    					<table class="newsbox">
    						<tr>
    							<td class="newscaption">Getting started</td>
    						</tr>
    						<tr>
    							<br />
    							<td class="newscontent">
    
    							Getting started with a very small program (C++):
    							<p></p>
    
    							<font size=2 face="courier new">
    							<font color=#0064FF><i>// SoftPixel Engine - Getting started</i></font>
    							<p></p>
    							<font color=#00AA00>
    							#include &lt;SoftPixelEngine.hpp&gt;
    							<p></p>
    							#pragma comment(lib, "SoftPixelEngine.lib")
    							</font>
    
    							<p></p>
    							<b>using namespace</b> sp; <font color=#0064FF><i>// Main namespace</i></font>
    							<p></p>
    							<b>int</b> main()<br />
    							{
    							<blockquote>
    
    							<font color=#0064FF><i>// The softpixel-device opens the screen (windowed screen / fullscreen are possible)</i><br></font>
    							SoftPixelDevice* spDevice = createDevice(video::DRIVER_OPENGL, dim::size2di(640, 480), 32);
    							<p></p>
    							video::VideoDriver* spDriver = spDevice->getVideoDriver(); <font color=#0064FF><i>// Video driver for renderer operations</i><br></font>
    							scene::SceneManager* spSmngr = spDevice->getSceneManager(); <font color=#0064FF><i>// Now we can render 3d scenes</i><br></font>
    							UserControl* spControl = spDevice->getUserControl(); <font color=#0064FF><i>// Now we can check the keyboard- and the mouse input events</i><br></font>
    
    							<p></p>
    							scene::Camera* cam = spSmngr->createCamera(); <font color=#0064FF><i>// Creates a camera to see our scene</i><br></font>
    							scene::Light* light = spSmngr->createLight(); <font color=#0064FF><i>// Creates a light (default: Diffuse light)</i><br></font>
    							spSmngr->setLighting(); <font color=#0064FF><i>// Activates the lighting</i></font>
    							<p></p>
    							scene::Entity* object = spSmngr->createModel(scene::ENTITY_TEAPOT); <font color=#0064FF><i>// Creates one of the 16 standard objects</i><br></font>
    
    							object->setPosition(dim::vector3df(0, 0, 2.5)); <font color=#0064FF><i>// Sets the object position (x, y, z)</i><br></font>
    							<p></p>
    							<font color=#0064FF><i>// The main loop will update our device</i><br></font>
    							<b>while</b> (spDevice->updateEvent() && !spControl->isKeyPressed(KEY_ESCAPE))<br />
    							{
    							<blockquote>
    
    								spDriver->clearBuffers(); <font color=#0064FF><i>// Clears the video buffer</i><br></font>
    								spSmngr->renderScene(); <font color=#0064FF><i>// Renders the scene</i></font>
    								<p></p>
    								object->doTurn(dim::vector3df(1, 1, 1)); <font color=#0064FF><i>// Rotates our object</i></font>
    								<p></p>
    								spDriver->flipBuffers(); <font color=#0064FF><i>// Swaps the video buffer, so we can see the current frame</i><br></font>
    
    							</blockquote>
    							}<br>
    							spDevice->deleteDevice(); <font color=#0064FF><i>// Deletes the device context and closes the screen</i></font>
    							<p></p>
    							<b>return</b> 0;<br>
    							</blockquote>
    
    							}<br>
    							<font color=#0064FF><i>// END-OF-LINE</i>
    							</font>
    
    							<font size=2 face="arial">
    
    							<br /><br />
    
    							</td>
    						</tr>
    					</table>
    
    				</td>
    			</tr>
    
    		</table>
    
    		<p class="copyrighttext"><br /><i>SoftPixel Engine</i> and <i>SoftPixel Engine</i> webpage &copy; 2008 by Lukas Hermanns</p>
    
    	</body>
    
    </html>
    
    <!-- END OF LINE -->
    
    /*
     * This is the menu_style.css file for the 'SoftPixel Engine' by Lukas Hermanns 2008
     */
    
    body 
    {
    	background-color: #FFFFFF;
    	text-align: center;
    	font-family: Verdana, Arial, Helvetica, sans-serif;
    }
    
    table.main
    {
    	background-color: #FFFFFF;
    	border: 1px solid #000000;
    	width: 100%;
    }
    
    h1
    {
    	font-size: 13px;
    }
    
    a
    {
    	color: #3A2A8C;
    }
    
    a:hover
    {
    	color: #7777FF;
    }
    
    td 
    {
    	font-family: Verdana, Arial, Helvetica, sans-serif;
    	font-size: 11px;
    	line-height:1.5em;
    	text-align: left;
    }
    
    pre
    {
    	line-height: 1;
    	font-size: 12px;
    }
    
    table.borderedbox
    {
    	width: 100%;
    	margin-left: 0px;
    	vertical-align: top;
    	border: 1px solid #000000;
    	background-color: #EEEEEE;
    }
    
    table.borderedbox td
    {
    	vertical-align: top;
    	border: 1px solid #000000;
    }
    
    td.mainframe
    {
    	vertical-align: top;
    }
    
    table.newsbox
    {
    	width: 98%;
    	margin-left: 10px;
    	vertical-align: top;
    }
    
    table.newsbox td
    {
    	vertical-align: top;
    }
    
    td.newscontent
    {
    	vertical-align: top;
    	padding: 5px 5px 5px 5px;
    }
    
    td.newscontentleft
    {
    	vertical-align: top;
    	padding: 5px 5px 5px 5px;
    	width: 135px;
    }
    
    td.newscaption
    {
    	padding: 2px 5px 2px 5px;
    	text-align: left;
    	font-weight: bold;
    	color: #FFFFFF;
    	background-color: #6666BB;
    }
    
    td.newsdate
    {
    	font-weight: normal;
    	color: #FFFFFF;
    	text-align: center;
    	background-color: #6666BB;
    	width: 135px;
    }
    
    td.linkbar
    {
    	background-color: 6666BB;
    	text-align: center;
    	border-top: 1px solid #000000;
    	border-bottom: 1px solid #000000;
    	padding-right: 10px;	
    }
    
    td.linkbar a
    {
    	text-decoration: none;
    	color: #FFFFFF;
    	font-weight: bold;
    }
    
    td.logobar
    {
    	text-align: center;
    	margin: 0;
    	padding: 0;
    }
    
    td.linkbar a:hover
    {
    	color: #0022BB;
    	font-weight: bold;
    }
    
    .sideBarTitle 
    {
    	font-weight: bold;
    	margin: 0px 10px 0px 5px;
    	padding: 5px 0px 5px 0px;
    }
    
    td.sidebar
    {
    	border-right:      1px solid #000000;
    	background-color:  #F5F5F5;
    	width: 140px;
    	height: 1px;
    	vertical-align: top;
    	padding: 0px 0px 0px 0px;
    	text-align: left;
    }
    
    .sidebarentry
    {
    	text-align: left;
    	border-bottom: 1px solid #000000;
    	padding: 0px 0px 10px 0px;
    }
    
    .sidebarentry a
    {
    	color: #0022BB;
        text-decoration: none;
        font-weight: normal;
        margin: 0px 0px 0px 0px;
        padding: 3px 5px 3px 20px;
        display: block;
    }
    
    .sidebarentry a:hover 
    {
    	background: #6666BB;
    	color:      #FFFFFF;
    }
    
    .copyrighttext
    {
    	text-align: center;
    	font-weight: normal;
    	font-size:8px;
    	color: #000000;
    	padding: 0px 0px 0px 0px;
    	margin: 0px 0px 0px 0px;
    }
    

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