sdl_net check_socket mit client
-
ich hab grad ein sdl_net client und server erstellt.
über check_socket prüf ich netzaktivität. beim server klappts ganz gut, aber der client läuft nich, was hab ich falsch gemacht#include <SDL.h> #include <SDL/SDL_net.h> #include <stdlib.h> #include <stdio.h> #ifdef _WIN32 #undef main #endif int main (void) { IPaddress address; TCPsocket sock_server; SDLNet_SocketSet set; if(SDL_Init (0) ==-1) { printf ("SDL_Init: %s\n", SDL_GetError ()); exit (1); } if(SDLNet_Init () ==-1) { printf ("SDLNet_Init: %s\n", SDLNet_GetError ()); exit(1); } if (SDLNet_ResolveHost (&address, "213.221.194.72", 10000) == -1) { printf ("SDLNet_ResolveHost: %s\n", SDLNet_GetError ()); SDLNet_Quit (); exit (1); } sock_server = SDLNet_TCP_Open (&address); if (!sock_server) { printf ("SDLNet_TCP_Open: %s\n", SDLNet_GetError ()); SDLNet_Quit (); exit (1); } set = SDLNet_AllocSocketSet (1);if(!set){exit(0);} printf ("Init finished. Connected to server. Send Data after 5 Seconds...\n"); if(SDLNet_TCP_AddSocket (set, sock_server)!=1){exit(0);} /*SDL_Delay (5000); */ char data[128]; while(true){ printf("%ics\n",SDLNet_CheckSockets (set, 0)); if(SDLNet_SocketReady(sock_server)||true){ SDLNet_TCP_Send (sock_server, "pong\n", 128); SDLNet_TCP_Recv (sock_server, &data, 128); printf("%s\n",data); } printf("lol\n"); } SDLNet_TCP_Close (sock_server); return 0; }