Timer



  • Hallo,

    ich möchte mir eine Funktion schreiben, die nach Aufruf 5 SEKUNDEN WARTET und dann "Hallo Welt" ausgibt. Wie geht das?

    Vielen Dank schonmal,
    Juliane



  • je nach betriebssystem sleep(5); oder delay(5000); oder Sleep(5000);

    falls du windows hast, nimm Sleep(5000); und inkludiere vorher die <windows.h>



  • Dann hällt aber das ganze Programm an, und man kann keine anderen Funktionen nebenbei aufrufen, oder? Ich brauche sowas wie ein Timer.

    Aber trotzdem Danke.

    Juliane



  • Wenn du das willst, brauchst du Threads. Die haben auch die entsprechenden Zeitfunktionen. Ansonsten reicht auch "Busy-Waiting" mit einer While-Schleife und den Funktionen aus dem Header ctime.



  • wie geht das genau mich intresiert das auch



  • So, mal eben gemacht. Lass dir einfach eine W32-Anwendung erstellen und erstetze den Code aus der Main-Datei mit dem hier :

    // timer.cpp : Defines the entry point for the application.
    //
    
    #include "stdafx.h"
    #include "timer.h"
    
    #define MAX_LOADSTRING 100
    
    // Global Variables:
    HINSTANCE hInst;								// current instance
    TCHAR szTitle[MAX_LOADSTRING];					// The title bar text
    TCHAR szWindowClass[MAX_LOADSTRING];			// the main window class name
    
    // Forward declarations of functions included in this code module:
    ATOM				MyRegisterClass(HINSTANCE hInstance);
    BOOL				InitInstance(HINSTANCE, int);
    LRESULT CALLBACK	WndProc(HWND, UINT, WPARAM, LPARAM);
    INT_PTR CALLBACK	About(HWND, UINT, WPARAM, LPARAM);
    
    int APIENTRY _tWinMain(HINSTANCE hInstance,
                         HINSTANCE hPrevInstance,
                         LPTSTR    lpCmdLine,
                         int       nCmdShow)
    {
    	UNREFERENCED_PARAMETER(hPrevInstance);
    	UNREFERENCED_PARAMETER(lpCmdLine);
    
     	// TODO: Place code here.
    	MSG msg;
    	HACCEL hAccelTable;
    
    	// Initialize global strings
    	LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
    	LoadString(hInstance, IDC_TIMER, szWindowClass, MAX_LOADSTRING);
    	MyRegisterClass(hInstance);
    
    	// Perform application initialization:
    	if (!InitInstance (hInstance, nCmdShow))
    	{
    		return FALSE;
    	}
    
    	hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_TIMER));
    
    	// Main message loop:
    	while (GetMessage(&msg, NULL, 0, 0))
    	{
    		if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
    		{
    			TranslateMessage(&msg);
    			DispatchMessage(&msg);
    		}
    	}
    
    	return (int) msg.wParam;
    }
    
    //
    //  FUNCTION: MyRegisterClass()
    //
    //  PURPOSE: Registers the window class.
    //
    //  COMMENTS:
    //
    //    This function and its usage are only necessary if you want this code
    //    to be compatible with Win32 systems prior to the 'RegisterClassEx'
    //    function that was added to Windows 95. It is important to call this function
    //    so that the application will get 'well formed' small icons associated
    //    with it.
    //
    ATOM MyRegisterClass(HINSTANCE hInstance)
    {
    	WNDCLASSEX wcex;
    
    	wcex.cbSize = sizeof(WNDCLASSEX);
    
    	wcex.style			= CS_HREDRAW | CS_VREDRAW;
    	wcex.lpfnWndProc	= WndProc;
    	wcex.cbClsExtra		= 0;
    	wcex.cbWndExtra		= 0;
    	wcex.hInstance		= hInstance;
    	wcex.hIcon			= LoadIcon(hInstance, MAKEINTRESOURCE(IDI_TIMER));
    	wcex.hCursor		= LoadCursor(NULL, IDC_ARROW);
    	wcex.hbrBackground	= (HBRUSH)(COLOR_WINDOW+1);
    	wcex.lpszMenuName	= MAKEINTRESOURCE(IDC_TIMER);
    	wcex.lpszClassName	= szWindowClass;
    	wcex.hIconSm		= LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
    
    	return RegisterClassEx(&wcex);
    }
    
    //
    //   FUNCTION: InitInstance(HINSTANCE, int)
    //
    //   PURPOSE: Saves instance handle and creates main window
    //
    //   COMMENTS:
    //
    //        In this function, we save the instance handle in a global variable and
    //        create and display the main program window.
    //
    BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
    {
       HWND hWnd;
    
       hInst = hInstance; // Store instance handle in our global variable
    
       hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
          CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
    
       if (!hWnd)
       {
          return FALSE;
       }
    
       ShowWindow(hWnd, nCmdShow);
       UpdateWindow(hWnd);
    
       return TRUE;
    }
    
    //
    //  FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
    //
    //  PURPOSE:  Processes messages for the main window.
    //
    //  WM_COMMAND	- process the application menu
    //  WM_PAINT	- Paint the main window
    //  WM_DESTROY	- post a quit message and return
    //
    //
    LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
    {
    	int wmId, wmEvent;
    	PAINTSTRUCT ps;
    	HDC hdc;
    
    	switch (message)
    	{
    	case WM_TIMER:
    		KillTimer(hWnd, 5);
    		MessageBox(hWnd, TEXT ("Hallo Welt!"), TEXT ("Hallo"), MB_OK);
    		SendMessage(hWnd, WM_CLOSE, NULL, NULL);
    		break;
    	case WM_CREATE:
    		SetTimer(hWnd, 5, 5000, NULL);
    		break;
    	case WM_COMMAND:
    		wmId    = LOWORD(wParam);
    		wmEvent = HIWORD(wParam);
    		// Parse the menu selections:
    		switch (wmId)
    		{
    		case IDM_ABOUT:
    			DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
    			break;
    		case IDM_EXIT:
    			DestroyWindow(hWnd);
    			break;
    		default:
    			return DefWindowProc(hWnd, message, wParam, lParam);
    		}
    		break;
    	case WM_PAINT:
    		hdc = BeginPaint(hWnd, &ps);
    		// TODO: Add any drawing code here...
    		EndPaint(hWnd, &ps);
    		break;
    	case WM_DESTROY:
    		PostQuitMessage(0);
    		break;
    	default:
    		return DefWindowProc(hWnd, message, wParam, lParam);
    	}
    	return 0;
    }
    
    // Message handler for about box.
    INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
    {
    	UNREFERENCED_PARAMETER(lParam);
    	switch (message)
    	{
    	case WM_INITDIALOG:
    		return (INT_PTR)TRUE;
    
    	case WM_COMMAND:
    		if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
    		{
    			EndDialog(hDlg, LOWORD(wParam));
    			return (INT_PTR)TRUE;
    		}
    		break;
    	}
    	return (INT_PTR)FALSE;
    }
    

    Kompilier's als Release!


Anmelden zum Antworten