Microsoft Visual C++ 6 und Genesis 3d
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Ich habe mir unter anderem Genesis 3D gekauft, habe auch schon direkt angefangen zu programieren.
Kurz:
Ich habe ein Problem:
Der Quelltext steht (Ich habe ihn mir aus den Beispieldateien geholt...)
Nur beim Compilieren spuckt Microsoft Visual Deverlope Studio 6 folgende Fehlermeldungen aus:c:\programme\microsoft visual studio\vc98\include\winnt.h(1093) : error C2146: Syntaxfehler : Fehlendes ';' vor Bezeichner 'KSPIN_LOCK'
c:\programme\microsoft visual studio\vc98\include\winnt.h(1093) : fatal error C1004: Unerwartetes Dateiende gefunden
Das treibt mich noch in den Wahnsinn.
Die Datei ist aus dem Verzeichniss von Visual C++, daran kann es nicht liegen (Die Datei wird in [fast] jedes Projekt automatisch eingebunden)
Bitte helft mir!
Schon mal danke im Voraus!--------------------------------------------------------------------------------
MM
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das ist schwierig zu finden.
Im Prinzip deutet es daruf hin, dass Header-Dateien nicht korrekt bzw. in der richtigen Reihenfolge eingezogen werden. Bei der Umgebung von MS Visual Studio ist das notwendig.
Es gibt mehrere Möglichkeiten:
- In der cpp-Datei hast Du kein #include "stdafx.h" an erster Stelle stehen
- Du hast das Projekt mit der Option 'using precompiled header' übersetzt, evt versuche es mit 'not using precompiled header'
- Du hast System-Dateien includiert ohne <windows.h> vorher zu inkludieren.Wenn Du es nicht findest, so reduziere die cpp-datei, bei deren Übersetzung der Fehler auftritt, nur auf die #include-Statements am Anfang, und lass solange eines der Includes weg - von hinten bzw. unten beginnen - bis der Fehler nicht mehr auftritt. Poste uns dann den Code mit includes, bei dem Fehler gerade eben noch auftritt.
Um welche Art von Projekt handelt es sich (MFC, Konsole, Lib, DLL, usw )?Gruß
Werner
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Werner Salomon schrieb:
Um welche Art von Projekt handelt es sich (MFC, Konsole, Lib, DLL, usw )?
Um eine Win32-Anwendung (so stehts da wenn ich das Projekt erstelle [keine Konsolenanwendung!!] ) (leeres Projekt)
Quelltext der CPP-Datei:
//--------------------------------------------------- // Game1.cpp : // Nur Anzeige von BSP-Welt (ohne Bewegungen) //--------------------------------------------------- #include "Game1.h" // Spielobjekt TGame Game; // Vorwärtsdeklaration (für Fensterereignisse) LRESULT CALLBACK WndProc (HWND hWnd, UINT iMessage, WPARAM wParam, LPARAM lParam); // Windows-Hauptfunktion mit Game-Schleife int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // Fensterklasse initialisieren WNDCLASS Win; // Objekt der Fensterklasse MSG msg; // Aktuelle Meldung // Extrabytes für Klassen/Fensterinstanz Win.cbClsExtra = 0; Win.cbWndExtra = 0; // Instanz der Fensterklasse Win.hInstance = hInstance; // Symbol und Cursor der Fensterklasse Win.hIcon = LoadIcon(hInstance, IDI_APPLICATION); Win.hCursor = LoadCursor(NULL, IDC_ARROW); // Hintergrundfarbe (schwarz) und Fensterstil Win.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); Win.style = CS_HREDRAW | CS_VREDRAW; // Verknüpfung mit Ereignis-Routine Win.lpfnWndProc = WndProc; // Name der Fensterklasse Win.lpszClassName = GVersion; Win.lpszMenuName = NULL; // kein Menü // Registrierung der Fensterklasse RegisterClass (&Win); // Fenster erzeugen GHandle = CreateWindow (Win.lpszClassName, "Genesis3D - [Esc]=Ende", WS_TILED, CW_USEDEFAULT, CW_USEDEFAULT, MaxWidth, MaxHeight, NULL, NULL, hInstance, NULL); if (!GHandle) { return 0; // nicht ok } // Mauszeiger verbergen ShowCursor (false); // Fenster zeigen und "auffrischen" ShowWindow (GHandle, nCmdShow); UpdateWindow (GHandle); // Spielinitialisierung Game.CreateGame (); // Spielmodus auf "Laufen" einstellen Game.isRunning = true; // Solange Spiel "läuft" while (Game.isRunning) { // evtl. Fenstereignisse abfragen while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE)) { // Spielverlauf Game.RunGame (); if (!GetMessage(&msg, NULL, 0, 0)) { Game.isRunning = false; break; } // Ereignisdaten auswerten (lassen) TranslateMessage (&msg); DispatchMessage (&msg); } } // Programm-/Spielende Game.FreeGame (); return 1; // ok } // Verarbeitung der Fensterereignisse LRESULT CALLBACK WndProc (HWND hWnd, UINT iMessage, WPARAM wParam, LPARAM lParam) { // Ereignis auswerten switch (iMessage) { case WM_KEYDOWN: { switch (wParam) { case VK_ESCAPE: // Spielende mit [Esc]-Taste { PostMessage(hWnd, WM_QUIT, 0, 0); } } } // ansonsten Ereignis an "Default-Handler" default: return DefWindowProc (hWnd, iMessage, wParam, lParam); } return 0; } //--------------------------------------------------- // Spiel initialisieren/"aufbauen" void TGame::CreateGame (void) { geRect WorldScreen; // Anzeigefläche char WorldName[64]; // Name der Welt/Level geVFile *WorldFile; // BSP-Datei (Welt/Level) // 3D-Engine initialisieren Engine = geEngine_Create (GHandle, GVersion, "."); if (!Engine) ExitError ("3D-Engine kann nicht gestartet werden!"); // Anzeigedaten für Engine ausschalten geEngine_EnableFrameRateCounter(Engine, GE_FALSE); // Treiber auswählen SetDriver (); // Anzeigefläche festlegen WorldScreen.Left = 0; WorldScreen.Right = MaxWidth - 1; WorldScreen.Top = 0; WorldScreen.Bottom = MaxHeight - 1; // Koordinaten-Matrix setzen geXForm3d_SetIdentity (&XForm); // Kamera initialisieren Camera = geCamera_Create (2.0, &WorldScreen); if (!Camera) ExitError ("Kamera kann nicht installiert werden!"); // BSP-Datei laden strcpy (WorldName, Pfad); strcat (WorldName, BSP_Datei); WorldFile = geVFile_OpenNewSystem (NULL, GE_VFILE_TYPE_DOS, WorldName, NULL, GE_VFILE_OPEN_READONLY); // Wenn Datei ok, Welt/Level erzeugen if (WorldFile) { World = geWorld_Create(WorldFile); geVFile_Close(WorldFile); }; if (!World) ExitError ("Welt/Level lässt sich nicht erzeugen!"); // Welt/Level mit 3D-Engine verknüpfen if (!geEngine_AddWorld(Engine, World)) ExitError ("Welt/Level lässt sich nicht einbinden!"); } //--------------------------------------------------- // Spiel "in Szene setzen" void TGame::RunGame (void) { // Koordinaten und Winkel ausrichten geXForm3d_SetIdentity (&XForm); geXForm3d_RotateX (&XForm, 0.0); geXForm3d_RotateY (&XForm, 0.0); geXForm3d_RotateZ (&XForm, 0.0); geXForm3d_Translate (&XForm, 0.0, 0.0, 0.0); geCamera_SetWorldSpaceXForm (Camera, &XForm); // Rendering starten if (!geEngine_BeginFrame(Engine, Camera, GE_TRUE)) ExitError ("BeginFrame gescheitert!"); // Welt/Level rendern und darstellen if (!geEngine_RenderWorld (Engine, World, Camera, 0.0)) ExitError ("Rendering gescheitert!"); // Rendering beenden if (!geEngine_EndFrame(Engine)) ExitError ("EndFrame gescheitert!"); } //--------------------------------------------------- // Spiel "abbauen" void TGame::FreeGame (void) { // Kamera, Welt und Engine freigeben if (Camera) geCamera_Destroy (&Camera); if (World) geWorld_Free (World); if (Engine) { geEngine_ShutdownDriver(Engine); geEngine_Free (Engine); } // Zeiger "nullen" Camera = NULL; World = NULL; Engine = NULL; } //-------------------------------------------------- // Grafiktreiber/modus wählen/setzen void TGame::SetDriver (void) { geDriver_System *DriverSystem; long Breite, Hoehe; // Treibersystem "einbetten" DriverSystem = geEngine_GetDriverSystem (Engine); if (!DriverSystem) ExitError ("Kein Treibersystem gefunden!"); // DirectX-Grafiktreiber aufnehmen Driver = geDriver_SystemGetNextDriver (DriverSystem, NULL); if (!Driver) ExitError ("Treiber nicht gefunden!"); // Suchschleife für Grafikmodus DMode = geDriver_GetNextMode (Driver, NULL); // Liste nach passendem Modus durchsuchen while(true) { if (!DMode) ExitError ("Falscher Treibermodus!"); // Auflösungswerte ermitteln geDriver_ModeGetWidthHeight (DMode, &Breite, &Hoehe); // Wenn Maße passen, Schleife verlassen if (Breite == MaxWidth && Hoehe == MaxHeight) break; // Ansonsten weitersuchen DMode = geDriver_GetNextMode (Driver, DMode); } // Grafiktreiber/modus überprüfen if ((!Driver) || (!DMode)) ExitError ("Kein passender Grafiktreiber/modus!"); // Grafiktreiber/modus initialisieren if (!geEngine_SetDriverAndMode (Engine, Driver, DMode)) ExitError ("Grafikinitialisierung fehlgeschlagen!"); } //-------------------------------------------------- // Spielabbruch bei Fehler void TGame::ExitError (char *Txt) { // Fehlermeldung anzeigen, Programm abbrechen MessageBox (NULL, Txt, "Fehler", 48); FreeGame(); _exit (EXIT_FAILURE); }
Die Header-Datei:
//--------------------------------------------------- // Game1.h : // Header mit Klassendeklaration von TGame //--------------------------------------------------- #include "Windows.h" #include "include\genesis.h" class TGame { public: // Eigenschaften geEngine *Engine; // 3D-Engine geWorld *World; // World/Level geCamera *Camera; // Kamera/Betrachter geDriver *Driver; // Grafiktreiber geDriver_Mode *DMode; // Grafikmodus geXForm3d XForm; // Welt-Matrix bool isRunning; // Spielmodus an/aus // Methoden void CreateGame (void); void RunGame (void); void FreeGame (void); void SetDriver (void); void ExitError (char *Txt); } ; // Pfad- und Dateinamen const char *Pfad = ".\\levels\\"; const char *BSP_Datei = "World0.bsp"; const char *GVersion = "GPlay1"; // Globale Konstanten const int MaxWidth = 640; // Max. Screenbreite const int MaxHeight = 480; // Max. Screenhöhe // Globalvariable HWND GHandle; // Handle des "Spielfensters"
Zusätzlich habe ich noch #include "stdafx.h" eingesetzt, bleibt alles wie gehabt.
Werner Salomon schrieb:
- Du hast das Projekt mit der Option 'using precompiled header' übersetzt, evt versuche es mit 'not using precompiled header'
- Du hast System-Dateien includiert ohne <windows.h> vorher zu inkludieren.Wenn Du es nicht findest, so reduziere die cpp-datei, bei deren Übersetzung der Fehler auftritt, nur auf die #include-Statements am Anfang, und lass solange eines der Includes weg - von hinten bzw. unten beginnen - bis der Fehler nicht mehr auftritt. Poste uns dann den Code mit includes, bei dem Fehler gerade eben noch auftritt.
[list]
1.) [- Du hast das Projekt mit der Option 'using precompiled header' übersetzt, evt versuche es mit 'not using precompiled header'] Da verstehe ich nur Bahnhof
3.)[-Da auch : Wenn Du es nicht findest, so reduziere die cpp-datei, bei deren Übersetzung der Fehler auftritt, nur auf die #include-Statements am Anfang, und lass solange eines der Includes weg - von hinten bzw. unten beginnen - bis der Fehler nicht mehr auftritt. Poste uns dann den Code mit includes, bei dem Fehler gerade eben noch auftritt]
2.)[-windows.h ist inkludiert]Sorry, ich bin neu in der Programierung, kenne noch nicht alles!!!!
MM
PS: Danke für deine Hilfe. Hier wird wenigstens geholfen.Bei anderen Foren hatte sich nach einer Woche noch niemand gemeldet...
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[list]
3.)[-Da auch : Wenn Du es nicht findest, so reduziere die cpp-datei, bei deren Übersetzung der Fehler auftritt, nur auf die #include-Statements am Anfang, und lass solange eines der Includes weg - von hinten bzw. unten beginnen - bis der [/quote] Ich meine, winnt.h ist doch eine Headerdatei, oder?Sorry, ich bin neu in der Programierung, kenne noch nicht alles!!!!
MM
PS: Danke für deine Hilfe. Hier wird wenigstens geholfen.Bei anderen Foren hatte sich nach einer Woche noch niemand gemeldet...
Ach ja, die CPP-/Header-Dateien und Genesis 3D habe ich aus folgendem Buch Google: Spieleprogrammierung mit C++ und Genesis 3D für Kids
vom Autor Google: Hans Georg Schumann
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Uups, da sind mir ein paar Fehler unterlaufen, es sollte so aussehen:
3.)[-Da auch : Wenn Du es nicht findest, so reduziere die cpp-datei, bei deren Übersetzung der Fehler auftritt, nur auf die #include-Statements am Anfang, und lass solange eines der Includes weg - von hinten bzw. unten beginnen - bis der
Ich meine, winnt.h ist doch eine Headerdatei, oder?
Sorry, ich bin neu in der Programierung, kenne noch nicht alles!!!!
MM
PS: Danke für deine Hilfe. Hier wird wenigstens geholfen.Bei anderen Foren hatte sich nach einer Woche noch niemand gemeldet...
Ach ja, die CPP-/Header-Dateien und Genesis 3D habe ich aus folgendem Buch Google: Spieleprogrammierung mit C++ und Genesis 3D für Kids
vom AutorGoogle: Hans Georg Schumann
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Die winnt.h Datei:[code]
/*++ BUILD Version: 0095 Increment this if a change has global effectsCopyright (c) 1990-1998 Microsoft Corporation
Module Name:
winnt.h
Abstract:
This module defines the 32-Bit Windows types and constants that are
defined by NT, but exposed through the Win32 API.Revision History:
--*/
#ifndef _WINNT_
#define _WINNT_#ifdef __cplusplus
extern "C" {
#endif#include <ctype.h>
#define ANYSIZE_ARRAY 1#if defined(_M_MRX000) && !(defined(MIDL_PASS) || defined(RC_INVOKED)) && defined(ENABLE_RESTRICTED)
#define RESTRICTED_POINTER __restrict
#else
#define RESTRICTED_POINTER
#endif#if defined(_M_MRX000) || defined(_M_ALPHA) || defined(_M_PPC) || (defined(_M_IA64) && !defined(__ICL))
#define UNALIGNED __unaligned
#else
#define UNALIGNED
#endif#if defined(_M_IA64) && defined(_GENIA64_)
#define __ptr64
#endif#if defined(_WIN64) || defined(_M_ALPHA)
#define MAX_NATURAL_ALIGNMENT sizeof(ULONGLONG)
#else
#define MAX_NATURAL_ALIGNMENT sizeof(DWORD)
#endif//
// TYPE_ALIGNMENT will return the alignment requirements of a given type for
// the current platform.
//#ifndef __cplusplus
#pragma warning(disable:4116)
#define TYPE_ALIGNMENT( t ) \
FIELD_OFFSET( struct { char x; t test; }, test )#endif
//
// C_ASSERT() can be used to perform many compile-time assertions:
// type sizes, field offsets, etc.
//
// An assertion failure results in error C2118: negative subscript.
//#define C_ASSERT(e) typedef char __C_ASSERT__[(e)?1:-1]
#if !defined(_MAC) && (defined(_M_MRX000) || defined(_M_ALPHA) || defined(_M_IA64)) && (_MSC_VER >= 1100) && !(defined(MIDL_PASS) || defined(RC_INVOKED))
#define POINTER_64 __ptr64
typedef unsigned __int64 POINTER_64_INT;
#if defined(_AXP64_)
#define POINTER_32 __ptr32
#else
#define POINTER_32
#endif
#else
#if defined(_MAC) && defined(_MAC_INT_64)
#define POINTER_64 __ptr64
typedef unsigned __int64 POINTER_64_INT;
#else
#define POINTER_64
typedef unsigned long POINTER_64_INT;
#endif
#define POINTER_32
#endif#include <basetsd.h>
#if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC) || defined(_M_IA64)) && !defined(MIDL_PASS)
#define DECLSPEC_IMPORT __declspec(dllimport)
#else
#define DECLSPEC_IMPORT
#endif#if (_MSC_VER >= 1200)
#define DECLSPEC_NORETURN __declspec(noreturn)
#else
#define DECLSPEC_NORETURN
#endiftypedef void *PVOID;
typedef void * POINTER_64 PVOID64;#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
#define NTAPI __stdcall
#else
#define _cdecl
#define NTAPI
#endif//
// Define API decoration for direct importing system DLL references.
//#if !defined(_NTSYSTEM_)
#define NTSYSAPI DECLSPEC_IMPORT
#else
#define NTSYSAPI
#endif//
// Basics
//#ifndef VOID
#define VOID void
typedef char CHAR;
typedef short SHORT;
typedef long LONG;
#endif//
// UNICODE (Wide Character) types
//#ifndef _MAC
typedef wchar_t WCHAR; // wc, 16-bit UNICODE character
#else
// some Macintosh compilers don't define wchar_t in a convenient location, or define it as a char
typedef unsigned short WCHAR; // wc, 16-bit UNICODE character
#endiftypedef WCHAR *PWCHAR;
typedef WCHAR *LPWCH, *PWCH;
typedef CONST WCHAR *LPCWCH, *PCWCH;
typedef WCHAR *NWPSTR;
typedef WCHAR *LPWSTR, *PWSTR;typedef CONST WCHAR *LPCWSTR, *PCWSTR;
//
// ANSI (Multi-byte Character) types
//
typedef CHAR *PCHAR;
typedef CHAR *LPCH, *PCH;typedef CONST CHAR *LPCCH, *PCCH;
typedef CHAR *NPSTR;
typedef CHAR *LPSTR, *PSTR;
typedef CONST CHAR *LPCSTR, *PCSTR;//
// Neutral ANSI/UNICODE types and macros
//
#ifdef UNICODE // r_winnt#ifndef _TCHAR_DEFINED
typedef WCHAR TCHAR, *PTCHAR;
typedef WCHAR TBYTE , PTBYTE ;
#define _TCHAR_DEFINED
#endif / !_TCHAR_DEFINED */typedef LPWSTR LPTCH, PTCH;
typedef LPWSTR PTSTR, LPTSTR;
typedef LPCWSTR LPCTSTR;
typedef LPWSTR LP;
#define __TEXT(quote) L##quote // r_winnt#else /* UNICODE */ // r_winnt
#ifndef _TCHAR_DEFINED
typedef char TCHAR, *PTCHAR;
typedef unsigned char TBYTE , PTBYTE ;
#define _TCHAR_DEFINED
#endif / !_TCHAR_DEFINED */typedef LPSTR LPTCH, PTCH;
typedef LPSTR PTSTR, LPTSTR;
typedef LPCSTR LPCTSTR;
#define __TEXT(quote) quote // r_winnt#endif /* UNICODE */ // r_winnt
#define TEXT(quote) __TEXT(quote) // r_winnttypedef SHORT *PSHORT;
typedef LONG *PLONG;#ifdef STRICT
typedef void *HANDLE;
#define DECLARE_HANDLE(name) struct name##__ { int unused; }; typedef struct name##__ *name
#else
typedef PVOID HANDLE;
#define DECLARE_HANDLE(name) typedef HANDLE name
#endif
typedef HANDLE *PHANDLE;//
// Flag (bit) fields
//typedef BYTE FCHAR;
typedef WORD FSHORT;
typedef DWORD FLONG;// Component Object Model defines, and macros
#ifndef _HRESULT_DEFINED
#define _HRESULT_DEFINED
typedef LONG HRESULT;#endif // !_HRESULT_DEFINED
#ifdef __cplusplus
#define EXTERN_C extern "C"
#else
#define EXTERN_C extern
#endif#if defined(_WIN32) || defined(_MPPC_)
// Win32 doesn't support __export
#ifdef _68K_
#define STDMETHODCALLTYPE __cdecl
#else
#define STDMETHODCALLTYPE __stdcall
#endif
#define STDMETHODVCALLTYPE __cdecl#define STDAPICALLTYPE __stdcall
#define STDAPIVCALLTYPE __cdecl#else
#define STDMETHODCALLTYPE __export __stdcall
#define STDMETHODVCALLTYPE __export __cdecl#define STDAPICALLTYPE __export __stdcall
#define STDAPIVCALLTYPE __export __cdecl#endif
#define STDAPI EXTERN_C HRESULT STDAPICALLTYPE
#define STDAPI_(type) EXTERN_C type STDAPICALLTYPE#define STDMETHODIMP HRESULT STDMETHODCALLTYPE
#define STDMETHODIMP_(type) type STDMETHODCALLTYPE// The 'V' versions allow Variable Argument lists.
#define STDAPIV EXTERN_C HRESULT STDAPIVCALLTYPE
#define STDAPIV_(type) EXTERN_C type STDAPIVCALLTYPE#define STDMETHODIMPV HRESULT STDMETHODVCALLTYPE
#define STDMETHODIMPV_(type) type STDMETHODVCALLTYPEtypedef char CCHAR;
typedef DWORD LCID;
typedef PDWORD PLCID;
typedef WORD LANGID;
/*lint -e624 */
/*lint +e624 */
#define APPLICATION_ERROR_MASK 0x20000000
#define ERROR_SEVERITY_SUCCESS 0x00000000
#define ERROR_SEVERITY_INFORMATIONAL 0x40000000
#define ERROR_SEVERITY_WARNING 0x80000000
#define ERROR_SEVERITY_ERROR 0xC0000000// Comment
// Comment
// Comment
// Comment
// Comment
// Comment
// Comment
// Comment
// Comment
// Comment
// Comment
// Comment
// Comment
// Commenttypedef struct _FLOAT128 {
__int64 LowPart;
__int64 HighPart;
} FLOAT128;typedef FLOAT128 *PFLOAT128;
#if defined(_M_IA64)
#pragma force_align _FLOAT128 16
#endif // _M_IA64
//
// __int64 is only supported by 2.0 and later midl.
// __midl is set by the 2.0 midl and not by 1.0 midl.
//#define _ULONGLONG_
#if (!defined (_MAC) && (!defined(MIDL_PASS) || defined(__midl)) && (!defined(_M_IX86) || (defined(_INTEGRAL_MAX_BITS) && _INTEGRAL_MAX_BITS >= 64)))
typedef __int64 LONGLONG;
typedef unsigned __int64 ULONGLONG;#define MAXLONGLONG (0x7fffffffffffffff)
#else#if defined(_MAC) && defined(_MAC_INT_64)
typedef __int64 LONGLONG;
typedef unsigned __int64 ULONGLONG;#define MAXLONGLONG (0x7fffffffffffffff)
#else
typedef double LONGLONG;
typedef double ULONGLONG;
#endif //_MAC and int64#endif
typedef LONGLONG *PLONGLONG;
typedef ULONGLONG *PULONGLONG;// Update Sequence Number
typedef LONGLONG USN;
#if defined(MIDL_PASS)
typedef struct _LARGE_INTEGER {
#else // MIDL_PASS
typedef union _LARGE_INTEGER {
struct {
DWORD LowPart;
LONG HighPart;
};
struct {
DWORD LowPart;
LONG HighPart;
} u;
#endif //MIDL_PASS
LONGLONG QuadPart;
} LARGE_INTEGER;typedef LARGE_INTEGER *PLARGE_INTEGER;
#if defined(MIDL_PASS)
typedef struct _ULARGE_INTEGER {
#else // MIDL_PASS
typedef union _ULARGE_INTEGER {
struct {
DWORD LowPart;
DWORD HighPart;
};
struct {
DWORD LowPart;
DWORD HighPart;
} u;
#endif //MIDL_PASS
ULONGLONG QuadPart;
} ULARGE_INTEGER;typedef ULARGE_INTEGER *PULARGE_INTEGER;
// end_ntminiport end_ntndis end_ntminitape
//
// Locally Unique Identifier
//typedef struct _LUID {
DWORD LowPart;
LONG HighPart;
} LUID, *PLUID;#define _DWORDLONG_
typedef ULONGLONG DWORDLONG;
typedef DWORDLONG *PDWORDLONG;//
// Define operations to logically shift an int64 by 0..31 bits and to multiply
// 32-bits by 32-bits to form a 64-bit product.
//#if defined(MIDL_PASS) || defined(RC_INVOKED)
//
// Midl does not understand inline assembler. Therefore, the Rtl functions
// are used for shifts by 0.31 and multiplies of 32-bits times 32-bits to
// form a 64-bit product.
//#define Int32x32To64(a, b) ((LONGLONG)((LONG)(a)) * (LONGLONG)((LONG)(b)))
#define UInt32x32To64(a, b) ((ULONGLONG)((DWORD)(a)) * (ULONGLONG)((DWORD)(b)))#define Int64ShllMod32(a, b) ((ULONGLONG)(a) << (b))
#define Int64ShraMod32(a, b) ((LONGLONG)(a) >> (b))
#define Int64ShrlMod32(a, b) ((ULONGLONG)(a) >> (b))#elif defined(_M_MRX000)
//
// MIPS uses intrinsic functions to perform shifts by 0..31 and multiplies of
// 32-bits times 32-bits to 64-bits.
//#define Int32x32To64 __emul
#define UInt32x32To64 __emulu#define Int64ShllMod32 __ll_lshift
#define Int64ShraMod32 __ll_rshift
#define Int64ShrlMod32 __ull_rshift#if defined (__cplusplus)
extern "C" {
#endifLONGLONG
NTAPI
Int32x32To64 (
LONG Multiplier,
LONG Multiplicand
);ULONGLONG
NTAPI
UInt32x32To64 (
DWORD Multiplier,
DWORD Multiplicand
);ULONGLONG
NTAPI
Int64ShllMod32 (
ULONGLONG Value,
DWORD ShiftCount
);LONGLONG
NTAPI
Int64ShraMod32 (
LONGLONG Value,
DWORD ShiftCount
);ULONGLONG
NTAPI
Int64ShrlMod32 (
ULONGLONG Value,
DWORD ShiftCount
);#if defined (__cplusplus)
};
#endif#pragma intrinsic(__emul)
#pragma intrinsic(__emulu)#pragma intrinsic(__ll_lshift)
#pragma intrinsic(__ll_rshift)
#pragma intrinsic(__ull_rshift)#elif defined(_M_IX86)
//
// The x86 C compiler understands inline assembler. Therefore, inline functions
// that employ inline assembler are used for shifts of 0..31. The multiplies
// rely on the compiler recognizing the cast of the multiplicand to int64 to
// generate the optimal code inline.
//#define Int32x32To64( a, b ) (LONGLONG)((LONGLONG)(LONG)(a) * (LONG)(b))
#define UInt32x32To64( a, b ) (ULONGLONG)((ULONGLONG)(DWORD)(a) * (DWORD)(b))ULONGLONG
NTAPI
Int64ShllMod32 (
ULONGLONG Value,
DWORD ShiftCount
);LONGLONG
NTAPI
Int64ShraMod32 (
LONGLONG Value,
DWORD ShiftCount
);ULONGLONG
NTAPI
Int64ShrlMod32 (
ULONGLONG Value,
DWORD ShiftCount
);#pragma warning(disable:4035) // re-enable below
__inline ULONGLONG
NTAPI
Int64ShllMod32 (
ULONGLONG Value,
DWORD ShiftCount
)
{
__asm {
mov ecx, ShiftCount
mov eax, dword ptr [Value]
mov edx, dword ptr [Value+4]
shld edx, eax, cl
shl eax, cl
}
}__inline LONGLONG
NTAPI
Int64ShraMod32 (
LONGLONG Value,
DWORD ShiftCount
)
{
__asm {
mov ecx, ShiftCount
mov eax, dword ptr [Value]
mov edx, dword ptr [Value+4]
shrd eax, edx, cl
sar edx, cl
}
}__inline ULONGLONG
NTAPI
Int64ShrlMod32 (
ULONGLONG Value,
DWORD ShiftCount
)
{
__asm {
mov ecx, ShiftCount
mov eax, dword ptr [Value]
mov edx, dword ptr [Value+4]
shrd eax, edx, cl
shr edx, cl
}
}#pragma warning(default:4035)
#elif defined(_M_ALPHA)
//
// Alpha has native 64-bit operations that are just as fast as their 32-bit
// counter parts. Therefore, the int64 data type is used directly to form
// shifts of 0..31 and multiplies of 32-bits times 32-bits to form a 64-bit
// product.
//#define Int32x32To64(a, b) ((LONGLONG)((LONG)(a)) * (LONGLONG)((LONG)(b)))
#define UInt32x32To64(a, b) ((ULONGLONG)((DWORD)(a)) * (ULONGLONG)((DWORD)(b)))#define Int64ShllMod32(a, b) ((ULONGLONG)(a) << (b))
#define Int64ShraMod32(a, b) ((LONGLONG)(a) >> (b))
#define Int64ShrlMod32(a, b) ((ULONGLONG)(a) >> (b))#elif defined(_M_PPC)
#define Int32x32To64(a, b) ((LONGLONG)((LONG)(a)) * (LONGLONG)((LONG)(b)))
#define UInt32x32To64(a, b) ((ULONGLONG)((DWORD)(a)) * (ULONGLONG)((DWORD)(b)))#define Int64ShllMod32(a, b) ((ULONGLONG)(a) << (b))
#define Int64ShraMod32(a, b) ((LONGLONG)(a) >> (b))
#define Int64ShrlMod32(a, b) ((ULONGLONG)(a) >> (b))#elif defined(_68K_) || defined(_MPPC_)
//
// The Macintosh 68K and PowerPC compilers do not currently support int64.
//#define Int32x32To64(a, b) ((LONGLONG)((LONG)(a)) * (LONGLONG)((LONG)(b)))
#define UInt32x32To64(a, b) ((DWORDLONG)((DWORD)(a)) * (DWORDLONG)((DWORD)(b)))#define Int64ShllMod32(a, b) ((DWORDLONG)(a) << (b))
#define Int64ShraMod32(a, b) ((LONGLONG)(a) >> (b))
#define Int64ShrlMod32(a, b) ((DWORDLONG)(a) >> (b))#elif defined(_M_IA64)
// Comment
// Comment
// Comment
// Comment
// Comment
// Comment#define Int32x32To64(a, b) ((LONGLONG)((LONG)(a)) * (LONGLONG)((LONG)(b)))
#define UInt32x32To64(a, b) ((ULONGLONG)((DWORD)(a)) * (ULONGLONG)((DWORD)(b)))#define Int64ShllMod32(a, b) ((ULONGLONG)(a) << (b))
#define Int64ShraMod32(a, b) ((LONGLONG)(a) >> (b))
#define Int64ShrlMod32(a, b) ((ULONGLONG)(a) >> (b))#else
#error Must define a target architecture.
#endif
#define ANSI_NULL ((CHAR)0)
#define UNICODE_NULL ((WCHAR)0)
typedef BYTE BOOLEAN;
typedef BOOLEAN *PBOOLEAN;
//
// Doubly linked list structure. Can be used as either a list head, or
// as link words.
//typedef struct _LIST_ENTRY {
struct _LIST_ENTRY *Flink;
struct _LIST_ENTRY *Blink;
} LIST_ENTRY, *PLIST_ENTRY, *RESTRICTED_POINTER PRLIST_ENTRY;//
// Singly linked list structure. Can be used as either a list head, or
// as link words.
//typedef struct _SINGLE_LIST_ENTRY {
struct _SINGLE_LIST_ENTRY *Next;
} SINGLE_LIST_ENTRY, *PSINGLE_LIST_ENTRY;//
// Base data structures for OLE support
//#ifndef GUID_DEFINED
#define GUID_DEFINEDtypedef struct _GUID { // size is 16
DWORD Data1;
WORD Data2;
WORD Data3;
BYTE Data4[8];
} GUID;#endif // !GUID_DEFINED
#ifndef __OBJECTID_DEFINED
#define __OBJECTID_DEFINEDtypedef struct _OBJECTID { // size is 20
GUID Lineage;
DWORD Uniquifier;
} OBJECTID;
#endif // !_OBJECTID_DEFINED#define MINCHAR 0x80
#define MAXCHAR 0x7f
#define MINSHORT 0x8000
#define MAXSHORT 0x7fff
#define MINLONG 0x80000000
#define MAXLONG 0x7fffffff
#define MAXBYTE 0xff
#define MAXWORD 0xffff
#define MAXDWORD 0xffffffff
//
// Calculate the byte offset of a field in a structure of type type.
//#define FIELD_OFFSET(type, field) ((LONG)(INT_PTR)&(((type *)0)->field))
//
// Calculate the address of the base of the structure given its type, and an
// address of a field within the structure.
//#define CONTAINING_RECORD(address, type, field) ((type *)( \
(PCHAR)(address) - \
(UINT_PTR)(&((type *)0)->field)))//
// Language IDs.
//
// The following two combinations of primary language ID and
// sublanguage ID have special semantics:
//
// Primary Language ID Sublanguage ID Result
// ------------------- --------------- ------------------------
// LANG_NEUTRAL SUBLANG_NEUTRAL Language neutral
// LANG_NEUTRAL SUBLANG_DEFAULT User default language
// LANG_NEUTRAL SUBLANG_SYS_DEFAULT System default language
////
// Primary language IDs.
//#define LANG_NEUTRAL 0x00
#define LANG_AFRIKAANS 0x36
#define LANG_ALBANIAN 0x1c
#define LANG_ARABIC 0x01
#define LANG_ARMENIAN 0x2b
#define LANG_ASSAMESE 0x4d
#define LANG_AZERI 0x2c
#define LANG_BASQUE 0x2d
#define LANG_BELARUSIAN 0x23
#define LANG_BENGALI 0x45
#define LANG_BULGARIAN 0x02
#define LANG_CATALAN 0x03
#define LANG_CHINESE 0x04
#define LANG_CROATIAN 0x1a
#define LANG_CZECH 0x05
#define LANG_DANISH 0x06
#define LANG_DUTCH 0x13
#define LANG_ENGLISH 0x09
#define LANG_ESTONIAN 0x25
#define LANG_FAEROESE 0x38
#define LANG_FARSI 0x29
#define LANG_FINNISH 0x0b
#define LANG_FRENCH 0x0c
#define LANG_GEORGIAN 0x37
#define LANG_GERMAN 0x07
#define LANG_GREEK 0x08
#define LANG_GUJARATI 0x47
#define LANG_HEBREW 0x0d
#define LANG_HINDI 0x39
#define LANG_HUNGARIAN 0x0e
#define LANG_ICELANDIC 0x0f
#define LANG_INDONESIAN 0x21
#define LANG_ITALIAN 0x10
#define LANG_JAPANESE 0x11
#define LANG_KANNADA 0x4b
#define LANG_KASHMIRI 0x60
#define LANG_KAZAK 0x3f
#define LANG_KONKANI 0x57
#define LANG_KOREAN 0x12
#define LANG_LATVIAN 0x26
#define LANG_LITHUANIAN 0x27
#define LANG_MACEDONIAN 0x2f
#define LANG_MALAY 0x3e
#define LANG_MALAYALAM 0x4c
#define LANG_MANIPURI 0x58
#define LANG_MARATHI 0x4e
#define LANG_NEPALI 0x61
#define LANG_NORWEGIAN 0x14
#define LANG_ORIYA 0x48
#define LANG_POLISH 0x15
#define LANG_PORTUGUESE 0x16
#define LANG_PUNJABI 0x46
#define LANG_ROMANIAN 0x18
#define LANG_RUSSIAN 0x19
#define LANG_SANSKRIT 0x4f
#define LANG_SERBIAN 0x1a
#define LANG_SINDHI 0x59
#define LANG_SLOVAK 0x1b
#define LANG_SLOVENIAN 0x24
#define LANG_SPANISH 0x0a
#define LANG_SWAHILI 0x41
#define LANG_SWEDISH 0x1d
#define LANG_TAMIL 0x49
#define LANG_TATAR 0x44
#define LANG_TELUGU 0x4a
#define LANG_THAI 0x1e
#define LANG_TURKISH 0x1f
#define LANG_UKRAINIAN 0x22
#define LANG_URDU 0x20
#define LANG_UZBEK 0x43
#define LANG_VIETNAMESE 0x2a//
// Sublanguage IDs.
//
// The name immediately following SUBLANG_ dictates which primary
// language ID that sublanguage ID can be combined with to form a
// valid language ID.
//#define SUBLANG_NEUTRAL 0x00 // language neutral
#define SUBLANG_DEFAULT 0x01 // user default
#define SUBLANG_SYS_DEFAULT 0x02 // system default#define SUBLANG_ARABIC_SAUDI_ARABIA 0x01 // Arabic (Saudi Arabia)
#define SUBLANG_ARABIC_IRAQ 0x02 // Arabic (Iraq)
#define SUBLANG_ARABIC_EGYPT 0x03 // Arabic (Egypt)
#define SUBLANG_ARABIC_LIBYA 0x04 // Arabic (Libya)
#define SUBLANG_ARABIC_ALGERIA 0x05 // Arabic (Algeria)
#define SUBLANG_ARABIC_MOROCCO 0x06 // Arabic (Morocco)
#define SUBLANG_ARABIC_TUNISIA 0x07 // Arabic (Tunisia)
#define SUBLANG_ARABIC_OMAN 0x08 // Arabic (Oman)
#define SUBLANG_ARABIC_YEMEN 0x09 // Arabic (Yemen)
#define SUBLANG_ARABIC_SYRIA 0x0a // Arabic (Syria)
#define SUBLANG_ARABIC_JORDAN 0x0b // Arabic (Jordan)
#define SUBLANG_ARABIC_LEBANON 0x0c // Arabic (Lebanon)
#define SUBLANG_ARABIC_KUWAIT 0x0d // Arabic (Kuwait)
#define SUBLANG_ARABIC_UAE 0x0e // Arabic (U.A.E)
#define SUBLANG_ARABIC_BAHRAIN 0x0f // Arabic (Bahrain)
#define SUBLANG_ARABIC_QATAR 0x10 // Arabic (Qatar)
#define SUBLANG_AZERI_LATIN 0x01 // Azeri (Latin)
#define SUBLANG_AZERI_CYRILLIC 0x02 // Azeri (Cyrillic)
#define SUBLANG_CHINESE_TRADITIONAL 0x01 // Chinese (Taiwan Region)
#define SUBLANG_CHINESE_SIMPLIFIED 0x02 // Chinese (PR China)
#define SUBLANG_CHINESE_HONGKONG 0x03 // Chinese (Hong Kong)
#define SUBLANG_CHINESE_SINGAPORE 0x04 // Chinese (Singapore)
#define SUBLANG_CHINESE_MACAU 0x05 // Chinese (Macau)
#define SUBLANG_DUTCH 0x01 // Dutch
#define SUBLANG_DUTCH_BELGIAN 0x02 // Dutch (Belgian)
#define SUBLANG_ENGLISH_US 0x01 // English (USA)
#define SUBLANG_ENGLISH_UK 0x02 // English (UK)
#define SUBLANG_ENGLISH_AUS 0x03 // English (Australian)
#define SUBLANG_ENGLISH_CAN 0x04 // English (Canadian)
#define SUBLANG_ENGLISH_NZ 0x05 // English (New Zealand)
#define SUBLANG_ENGLISH_EIRE 0x06 // English (Irish)
#define SUBLANG_ENGLISH_SOUTH_AFRICA 0x07 // English (South Africa)
#define SUBLANG_ENGLISH_JAMAICA 0x08 // English (Jamaica)
#define SUBLANG_ENGLISH_CARIBBEAN 0x09 // English (Caribbean)
#define SUBLANG_ENGLISH_BELIZE 0x0a // English (Belize)
#define SUBLANG_ENGLISH_TRINIDAD 0x0b // English (Trinidad)
#define SUBLANG_ENGLISH_ZIMBABWE 0x0c // English (Zimbabwe)
#define SUBLANG_ENGLISH_PHILIPPINES 0x0d // English (Philippines)
#define SUBLANG_FRENCH 0x01 // French
#define SUBLANG_FRENCH_BELGIAN 0x02 // French (Belgian)
#define SUBLANG_FRENCH_CANADIAN 0x03 // French (Canadian)
#define SUBLANG_FRENCH_SWISS 0x04 // French (Swiss)
#define SUBLANG_FRENCH_LUXEMBOURG 0x05 // French (Luxembourg)
#define SUBLANG_FRENCH_MONACO 0x06 // French (Monaco)
#define SUBLANG_GERMAN 0x01 // German
#define SUBLANG_GERMAN_SWISS 0x02 // German (Swiss)
#define SUBLANG_GERMAN_AUSTRIAN 0x03 // German (Austrian)
#define SUBLANG_GERMAN_LUXEMBOURG 0x04 // German (Luxembourg)
#define SUBLANG_GERMAN_LIECHTENSTEIN 0x05 // German (Liechtenstein)
#define SUBLANG_ITALIAN 0x01 // Italian
#define SUBLANG_ITALIAN_SWISS 0x02 // Italian (Swiss)
#define SUBLANG_KASHMIRI_INDIA 0x02 // Kashmiri (India)
#define SUBLANG_KOREAN 0x01 // Korean (Extended Wansung)
#define SUBLANG_LITHUANIAN 0x01 // Lithuanian
#define SUBLANG_LITHUANIAN_CLASSIC 0x02 // Lithuanian (Classic)
#define SUBLANG_MALAY_MALAYSIA 0x01 // Malay (Malaysia)
#define SUBLANG_MALAY_BRUNEI_DARUSSALAM 0x02 // Malay (Brunei Darussalam)
#define SUBLANG_NEPALI_INDIA 0x02 // Nepali (India)
#define SUBLANG_NORWEGIAN_BOKMAL 0x01 // Norwegian (Bokmal)
#define SUBLANG_NORWEGIAN_NYNORSK 0x02 // Norwegian (Nynorsk)
#define SUBLANG_PORTUGUESE 0x02 // Portuguese
#define SUBLANG_PORTUGUESE_BRAZILIAN 0x01 // Portuguese (Brazilian)
#define SUBLANG_SERBIAN_LATIN 0x02 // Serbian (Latin)
#define SUBLANG_SERBIAN_CYRILLIC 0x03 // Serbian (Cyrillic)
#define SUBLANG_SPANISH 0x01 // Spanish (Castilian)
#define SUBLANG_SPANISH_MEXICAN 0x02 // Spanish (Mexican)
#define SUBLANG_SPANISH_MODERN 0x03 // Spanish (Modern)
#define SUBLANG_SPANISH_GUATEMALA 0x04 // Spanish (Guatemala)
#define SUBLANG_SPANISH_COSTA_RICA 0x05 // Spanish (Costa Rica)
#define SUBLANG_SPANISH_PANAMA 0x06 // Spanish (Panama)
#define SUBLANG_SPANISH_DOMINICAN_REPUBLIC 0x07 // Spanish (Dominican Republic)
#define SUBLANG_SPANISH_VENEZUELA 0x08 // Spanish (Venezuela)
#define SUBLANG_SPANISH_COLOMBIA 0x09 // Spanish (Colombia)
#define SUBLANG_SPANISH_PERU 0x0a // Spanish (Peru)
#define SUBLANG_SPANISH_ARGENTINA 0x0b // Spanish (Argentina)
#define SUBLANG_SPANISH_ECUADOR 0x0c // Spanish (Ecuador)
#define SUBLANG_SPANISH_CHILE 0x0d // Spanish (Chile)
#define SUBLANG_SPANISH_URUGUAY 0x0e // Spanish (Uruguay)
#define SUBLANG_SPANISH_PARAGUAY 0x0f // Spanish (Paraguay)
#define SUBLANG_SPANISH_BOLIVIA 0x10 // Spanish (Bolivia)
#define SUBLANG_SPANISH_EL_SALVADOR 0x11 // Spanish (El Salvador)
#define SUBLANG_SPANISH_HONDURAS 0x12 // Spanish (Honduras)
#define SUBLANG_SPANISH_NICARAGUA 0x13 // Spanish (Nicaragua)
#define SUBLANG_SPANISH_PUERTO_RICO 0x14 // Spanish (Puerto Rico)
#define SUBLANG_SWEDISH 0x01 // Swedish
#define SUBLANG_SWEDISH_FINLAND 0x02 // Swedish (Finland)
#define SUBLANG_URDU_PAKISTAN 0x01 // Urdu (Pakistan)
#define SUBLANG_URDU_INDIA 0x02 // Urdu (India)
#define SUBLANG_UZBEK_LATIN 0x01 // Uzbek (Latin)
#define SUBLANG_UZBEK_CYRILLIC 0x02 // Uzbek (Cyrillic)//
// Sorting IDs.
//#define SORT_DEFAULT 0x0 // sorting default
#define SORT_JAPANESE_XJIS 0x0 // Japanese XJIS order
#define SORT_JAPANESE_UNICODE 0x1 // Japanese Unicode order#define SORT_CHINESE_BIG5 0x0 // Chinese BIG5 order
#define SORT_CHINESE_PRCP 0x0 // PRC Chinese Phonetic order
#define SORT_CHINESE_UNICODE 0x1 // Chinese Unicode order
#define SORT_CHINESE_PRC 0x2 // PRC Chinese Stroke Count order
#define SORT_CHINESE_BOPOMOFO 0x3 // Traditional Chinese Bopomofo order#define SORT_KOREAN_KSC 0x0 // Korean KSC order
#define SORT_KOREAN_UNICODE 0x1 // Korean Unicode order#define SORT_GERMAN_PHONE_BOOK 0x1 // German Phone Book order
#define SORT_HUNGARIAN_DEFAULT 0x0 // Hungarian Default order
#define SORT_HUNGARIAN_TECHNICAL 0x1 // Hungarian Technical order#define SORT_GEORGIAN_TRADITIONAL 0x0 // Georgian Traditional order
#define SORT_GEORGIAN_MODERN 0x1 // Georgian Modern order// end_r_winnt
//
// A language ID is a 16 bit value which is the combination of a
// primary language ID and a secondary language ID. The bits are
// allocated as follows:
//
// +-----------------------+-------------------------+
// | Sublanguage ID | Primary Language ID |
// +-----------------------+-------------------------+
// 15 10 9 0 bit
//
//
// Language ID creation/extraction macros:
//
// MAKELANGID - construct language id from a primary language id and
// a sublanguage id.
// PRIMARYLANGID - extract primary language id from a language id.
// SUBLANGID - extract sublanguage id from a language id.
//#define MAKELANGID(p, s) ((((WORD )(s)) << 10) | (WORD )(p))
#define PRIMARYLANGID(lgid) ((WORD )(lgid) & 0x3ff)
#define SUBLANGID(lgid) ((WORD )(lgid) >> 10)//
// A locale ID is a 32 bit value which is the combination of a
// language ID, a sort ID, and a reserved area. The bits are
// allocated as follows:
//
// +-------------+---------+-------------------------+
// | Reserved | Sort ID | Language ID |
// +-------------+---------+-------------------------+
// 31 20 19 16 15 0 bit
//
//
// Locale ID creation/extraction macros:
//
// MAKELCID - construct the locale id from a language id and a sort id.
// MAKESORTLCID - construct the locale id from a language id, sort id, and sort version.
// LANGIDFROMLCID - extract the language id from a locale id.
// SORTIDFROMLCID - extract the sort id from a locale id.
// SORTVERSIONFROMLCID - extract the sort version from a locale id.
//#define NLS_VALID_LOCALE_MASK 0x000fffff
#define MAKELCID(lgid, srtid) ((DWORD)((((DWORD)((WORD )(srtid))) << 16) | \
((DWORD)((WORD )(lgid)))))
#define MAKESORTLCID(lgid, srtid, ver) \
((DWORD)((MAKELCID(lgid, srtid)) | \
(((DWORD)((WORD )(ver))) << 20)))
#define LANGIDFROMLCID(lcid) ((WORD )(lcid))
#define SORTIDFROMLCID(lcid) ((WORD )((((DWORD)(lcid)) >> 16) & 0xf))
#define SORTVERSIONFROMLCID(lcid) ((WORD )((((DWORD)(lcid)) >> 20) & 0xf))//
// Default System and User IDs for language and locale.
//#define LANG_SYSTEM_DEFAULT (MAKELANGID(LANG_NEUTRAL, SUBLANG_SYS_DEFAULT))
#define LANG_USER_DEFAULT (MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT))#define LOCALE_SYSTEM_DEFAULT (MAKELCID(LANG_SYSTEM_DEFAULT, SORT_DEFAULT))
#define LOCALE_USER_DEFAULT (MAKELCID(LANG_USER_DEFAULT, SORT_DEFAULT))#define LOCALE_NEUTRAL \
(MAKELCID(MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL), SORT_DEFAULT))// begin_ntminiport begin_ntndis begin_ntminitape
//
// Macros used to eliminate compiler warning generated when formal
// parameters or local variables are not declared.
//
// Use DBG_UNREFERENCED_PARAMETER() when a parameter is not yet
// referenced but will be once the module is completely developed.
//
// Use DBG_UNREFERENCED_LOCAL_VARIABLE() when a local variable is not yet
// referenced but will be once the module is completely developed.
//
// Use UNREFERENCED_PARAMETER() if a parameter will never be referenced.
//
// DBG_UNREFERENCED_PARAMETER and DBG_UNREFERENCED_LOCAL_VARIABLE will
// eventually be made into a null macro to help determine whether there
// is unfinished work.
//#if ! (defined(lint) || defined(_lint))
#define UNREFERENCED_PARAMETER(P) (P)
#define DBG_UNREFERENCED_PARAMETER(P) (P)
#define DBG_UNREFERENCED_LOCAL_VARIABLE(V) (V)#else // lint or _lint
// Note: lint -e530 says don't complain about uninitialized variables for
// this. line +e530 turns that checking back on. Error 527 has to do with
// unreachable code.#define UNREFERENCED_PARAMETER(P) \
/*lint -e527 -e530 */ \
{ \
(P) = (P); \
} \
/*lint +e527 +e530 */
#define DBG_UNREFERENCED_PARAMETER(P) \
/*lint -e527 -e530 */ \
{ \
(P) = (P); \
} \
/*lint +e527 +e530 */
#define DBG_UNREFERENCED_LOCAL_VARIABLE(V) \
/*lint -e527 -e530 */ \
{ \
(V) = (V); \
} \
/*lint +e527 +e530 */#endif // lint or _lint
#ifndef WIN32_NO_STATUS
/*lint -save -e767 */
#define STATUS_WAIT_0 ((DWORD )0x00000000L)
#define STATUS_ABANDONED_WAIT_0 ((DWORD )0x00000080L)
#define STATUS_USER_APC ((DWORD )0x000000C0L)
#define STATUS_TIMEOUT ((DWORD )0x00000102L)
#define STATUS_PENDING ((DWORD )0x00000103L)
#define STATUS_SEGMENT_NOTIFICATION ((DWORD )0x40000005L)
#define STATUS_GUARD_PAGE_VIOLATION ((DWORD )0x80000001L)
#define STATUS_DATATYPE_MISALIGNMENT ((DWORD )0x80000002L)
#define STATUS_BREAKPOINT ((DWORD )0x80000003L)
#define STATUS_SINGLE_STEP ((DWORD )0x80000004L)
#define STATUS_ACCESS_VIOLATION ((DWORD )0xC0000005L)
#define STATUS_IN_PAGE_ERROR ((DWORD )0xC0000006L)
#define STATUS_INVALID_HANDLE ((DWORD )0xC0000008L)
#define STATUS_NO_MEMORY ((DWORD )0xC0000017L)
#define STATUS_ILLEGAL_INSTRUCTION ((DWORD )0xC000001DL)
#define STATUS_NONCONTINUABLE_EXCEPTION ((DWORD )0xC0000025L)
#define STATUS_INVALID_DISPOSITION ((DWORD )0xC0000026L)
#define STATUS_ARRAY_BOUNDS_EXCEEDED ((DWORD )0xC000008CL)
#define STATUS_FLOAT_DENORMAL_OPERAND ((DWORD )0xC000008DL)
#define STATUS_FLOAT_DIVIDE_BY_ZERO ((DWORD )0xC000008EL)
#define STATUS_FLOAT_INEXACT_RESULT ((DWORD )0xC000008FL)
#define STATUS_FLOAT_INVALID_OPERATION ((DWORD )0xC0000090L)
#define STATUS_FLOAT_OVERFLOW ((DWORD )0xC0000091L)
#define STATUS_FLOAT_STACK_CHECK ((DWORD )0xC0000092L)
#define STATUS_FLOAT_UNDERFLOW ((DWORD )0xC0000093L)
#define STATUS_INTEGER_DIVIDE_BY_ZERO ((DWORD )0xC0000094L)
#define STATUS_INTEGER_OVERFLOW ((DWORD )0xC0000095L)
#define STATUS_PRIVILEGED_INSTRUCTION ((DWORD )0xC0000096L)
#define STATUS_STACK_OVERFLOW ((DWORD )0xC00000FDL)
#define STATUS_CONTROL_C_EXIT ((DWORD )0xC000013AL)
#define STATUS_FLOAT_MULTIPLE_FAULTS ((DWORD )0xC00002B4L)
#define STATUS_FLOAT_MULTIPLE_TRAPS ((DWORD )0xC00002B5L)
#define STATUS_ILLEGAL_VLM_REFERENCE ((DWORD )0xC00002C0L)
/*lint -restore */
#endif
#define MAXIMUM_WAIT_OBJECTS 64 // Maximum number of wait objects#define MAXIMUM_SUSPEND_COUNT MAXCHAR // Maximum times thread can be suspended
typedef UINT_PTR KSPIN_LOCK;
typedef LOCK *PKSPIN_LOCK;//
// Define function to return the current Thread Environment Block
//#ifdef _ALPHA_ // winnt
void *_rdteb(void); // winnt
#if defined(_M_ALPHA) // winnt
#pragma intrinsic(_rdteb) // winnt
#endif // winnt
#endif // winnt#if defined(_M_ALPHA)
#define NtCurrentTeb() ((struct _TEB *)_rdteb())
#else
struct _TEB *
NtCurrentTeb(void);
#endif//
// Define functions to get the address of the current fiber and the
// current fiber data.
//#ifdef _ALPHA_
#define GetCurrentFiber() (((PNT_TIB)NtCurrentTeb())->FiberData)
#define GetFiberData() (*(PVOID *)(GetCurrentFiber()))// begin_ntddk begin_nthal
//
// The following flags control the contents of the CONTEXT structure.
//#if !defined(RC_INVOKED)
#define CONTEXT_PORTABLE_32BIT 0x00100000
#define CONTEXT_ALPHA 0x00020000#define CONTEXT_CONTROL (CONTEXT_ALPHA | 0x00000001L)
#define CONTEXT_FLOATING_POINT (CONTEXT_ALPHA | 0x00000002L)
#define CONTEXT_INTEGER (CONTEXT_ALPHA | 0x00000004L)#define CONTEXT_FULL (CONTEXT_CONTROL | CONTEXT_FLOATING_POINT | CONTEXT_INTEGER)
#endif
#ifndef _PORTABLE_32BIT_CONTEXT
//
// Context Frame
//
// This frame has a several purposes: 1) it is used as an argument to
// NtContinue, 2) it is used to construct a call frame for APC delivery,
// 3) it is used to construct a call frame for exception dispatching
// in user mode, 4) it is used in the user level thread creation
// routines, and 5) it is used to to pass thread state to debuggers.
//
// N.B. Because this record is used as a call frame, it must be EXACTLY
// a multiple of 16 bytes in length.
//
// There are two variations of the context structure. This is the real one.
//typedef struct _CONTEXT {
//
// This section is specified/returned if the ContextFlags word contains
// the flag CONTEXT_FLOATING_POINT.
//ULONGLONG FltF0;
ULONGLONG FltF1;
ULONGLONG FltF2;
ULONGLONG FltF3;
ULONGLONG FltF4;
ULONGLONG FltF5;
ULONGLONG FltF6;
ULONGLONG FltF7;
ULONGLONG FltF8;
ULONGLONG FltF9;
ULONGLONG FltF10;
ULONGLONG FltF11;
ULONGLONG FltF12;
ULONGLONG FltF13;
ULONGLONG FltF14;
ULONGLONG FltF15;
ULONGLONG FltF16;
ULONGLONG FltF17;
ULONGLONG FltF18;
ULONGLONG FltF19;
ULONGLONG FltF20;
ULONGLONG FltF21;
ULONGLONG FltF22;
ULONGLONG FltF23;
ULONGLONG FltF24;
ULONGLONG FltF25;
ULONGLONG FltF26;
ULONGLONG FltF27;
ULONGLONG FltF28;
ULONGLONG FltF29;
ULONGLONG FltF30;
ULONGLONG FltF31;//
// This section is specified/returned if the ContextFlags word contains
// the flag CONTEXT_INTEGER.
//
// N.B. The registers gp, sp, and ra are defined in this section, but are
// considered part of the control context rather than part of the integer
// context.
//ULONGLONG IntV0; // $0: return value register, v0
ULONGLONG IntT0; // $1: temporary registers, t0 - t7
ULONGLONG IntT1; // $2:
ULONGLONG IntT2; // $3:
ULONGLONG IntT3; // $4:
ULONGLONG IntT4; // $5:
ULONGLONG IntT5; // $6:
ULONGLONG IntT6; // $7:
ULONGLONG IntT7; // $8:
ULONGLONG IntS0; // $9: nonvolatile registers, s0 - s5
ULONGLONG IntS1; // $10:
ULONGLONG IntS2; // $11:
ULONGLONG IntS3; // $12:
ULONGLONG IntS4; // $13:
ULONGLONG IntS5; // $14:
ULONGLONG IntFp; // $15: frame pointer register, fp/s6
ULONGLONG IntA0; // $16: argument registers, a0 - a5
ULONGLONG IntA1; // $17:
ULONGLONG IntA2; // $18:
ULONGLONG IntA3; // $19:
ULONGLONG IntA4; // $20:
ULONGLONG IntA5; // $21:
ULONGLONG IntT8; // $22: temporary registers, t8 - t11
ULONGLONG IntT9; // $23:
ULONGLONG IntT10; // $24:
ULONGLONG IntT11; // $25:
ULONGLONG IntRa; // $26: return address register, ra
ULONGLONG IntT12; // $27: temporary register, t12
ULONGLONG IntAt; // $28: assembler temp register, at
ULONGLONG IntGp; // $29: global pointer register, gp
ULONGLONG IntSp; // $30: stack pointer register, sp
ULONGLONG IntZero; // $31: zero register, zero//
// This section is specified/returned if the ContextFlags word contains
// the flag CONTEXT_FLOATING_POINT.
//ULONGLONG Fpcr; // floating point control register
ULONGLONG SoftFpcr; // software extension to FPCR//
// This section is specified/returned if the ContextFlags word contains
// the flag CONTEXT_CONTROL.
//
// N.B. The registers gp, sp, and ra are defined in the integer section,
// but are considered part of the control context rather than part of
// the integer context.
//ULONGLONG Fir; // (fault instruction) continuation address
DWORD Psr; // processor status//
// The flags values within this flag control the contents of
// a CONTEXT record.
//
// If the context record is used as an input parameter, then
// for each portion of the context record controlled by a flag
// whose value is set, it is assumed that that portion of the
// context record contains valid context. If the context record
// is being used to modify a thread's context, then only that
// portion of the threads context will be modified.
//
// If the context record is used as an IN OUT parameter to capture
// the context of a thread, then only those portions of the thread's
// context corresponding to set flags will be returned.
//
// The context record is never used as an OUT only parameter.
//DWORD ContextFlags;
DWORD Fill[4]; // padding for 16-byte stack frame alignment} CONTEXT, *PCONTEXT;
#else
//
// 32-bit Context Frame
//
// This alternate version of the Alpha context structure parallels that
// of MIPS and IX86 in style for the first 64 entries: 32-bit machines
// can operate on the fields, and a value declared as a pointer to an
// array of int's can be used to index into the fields. This makes life
// with windbg and ntsd vastly easier.
//
// There are two parts: the first contains the lower 32-bits of each
// element in the 64-bit definition above. The second part contains
// the upper 32-bits of each 64-bit element above.
//
// The names in the first part are identical to the 64-bit names.
// The second part names are prefixed with "High".
//
// 1st half: at 32 bits each, (containing the low parts of 64-bit values)
// 32 floats, 32 ints, fpcrs, fir, psr, contextflags
// 2nd half: at 32 bits each
// 32 floats, 32 ints, fpcrs, fir, fill
//
// There is no external support for the 32-bit version of the context
// structure. It is only used internally by windbg and ntsd.
//
// This structure must be the same size as the 64-bit version above.
//typedef struct _CONTEXT {
DWORD FltF0;
DWORD FltF1;
DWORD FltF2;
DWORD FltF3;
DWORD FltF4;
DWORD FltF5;
DWORD FltF6;
DWORD FltF7;
DWORD FltF8;
DWORD FltF9;
DWORD FltF10;
DWORD FltF11;
DWORD FltF12;
DWORD FltF13;
DWORD FltF14;
DWORD FltF15;
DWORD FltF16;
DWORD FltF17;
DWORD FltF18;
DWORD FltF19;
DWORD FltF20;
DWORD FltF21;
DWORD FltF22;
DWORD FltF23;
DWORD FltF24;
DWORD FltF25;
DWORD FltF26;
DWORD FltF27;
DWORD FltF28;
DWORD FltF29;
DWORD FltF30;
DWORD FltF31;DWORD IntV0; // $0: return value register, v0
DWORD IntT0; // $1: temporary registers, t0 - t7
DWORD IntT1; // $2:
DWORD IntT2; // $3:
DWORD IntT3; // $4:
DWORD IntT4; // $5:
DWORD IntT5; // $6:
DWORD IntT6; // $7:
DWORD IntT7; // $8:
DWORD IntS0; // $9: nonvolatile registers, s0 - s5
DWORD IntS1; // $10:
DWORD IntS2; // $11:
DWORD IntS3; // $12:
DWORD IntS4; // $13:
DWORD IntS5; // $14:
DWORD IntFp; // $15: frame pointer register, fp/s6
DWORD IntA0; // $16: argument registers, a0 - a5
DWORD IntA1; // $17:
DWORD IntA2; // $18:
DWORD IntA3; // $19:
DWORD IntA4; // $20:
DWORD IntA5; // $21:
DWORD IntT8; // $22: temporary registers, t8 - t11
DWORD IntT9; // $23:
DWORD IntT10; // $24:
DWORD IntT11; // $25:
DWORD IntRa; // $26: return address register, ra
DWORD IntT12; // $27: temporary register, t12
DWORD IntAt; // $28: assembler temp register, at
DWORD IntGp; // $29: global pointer register, gp
DWORD IntSp; // $30: stack pointer register, sp
DWORD IntZero; // $31: zero register, zeroDWORD Fpcr; // floating point control register
DWORD SoftFpcr; // software extension to FPCRDWORD Fir; // (fault instruction) continuation address
DWORD Psr; // processor status
DWORD ContextFlags;//
// Beginning of the "second half".
// The name "High" parallels the HighPart of a LargeInteger.
//DWORD HighFltF0;
DWORD HighFltF1;
DWORD HighFltF2;
DWORD HighFltF3;
DWORD HighFltF4;
DWORD HighFltF5;
DWORD HighFltF6;
DWORD HighFltF7;
DWORD HighFltF8;
DWORD HighFltF9;
DWORD HighFltF10;
DWORD HighFltF11;
DWORD HighFltF12;
DWORD HighFltF13;
DWORD HighFltF14;
DWORD HighFltF15;
DWORD HighFltF16;
DWORD HighFltF17;
DWORD HighFltF18;
DWORD HighFltF19;
DWORD HighFltF20;
DWORD HighFltF21;
DWORD HighFltF22;
DWORD HighFltF23;
DWORD HighFltF24;
DWORD HighFltF25;
DWORD HighFltF26;
DWORD HighFltF27;
DWORD HighFltF28;
DWORD HighFltF29;
DWORD HighFltF30;
DWORD HighFltF31;DWORD HighIntV0; // $0: return value register, v0
DWORD HighIntT0; // $1: temporary registers, t0 - t7
DWORD HighIntT1; // $2:
DWORD HighIntT2; // $3:
DWORD HighIntT3; // $4:
DWORD HighIntT4; // $5:
DWORD HighIntT5; // $6:
DWORD HighIntT6; // $7:
DWORD HighIntT7; // $8:
DWORD HighIntS0; // $9: nonvolatile registers, s0 - s5
DWORD HighIntS1; // $10:
DWORD HighIntS2; // $11:
DWORD HighIntS3; // $12:
DWORD HighIntS4; // $13:
DWORD HighIntS5; // $14:
DWORD HighIntFp; // $15: frame pointer register, fp/s6
DWORD HighIntA0; // $16: argument registers, a0 - a5
DWORD HighIntA1; // $17:
DWORD HighIntA2; // $18:
DWORD HighIntA3; // $19:
DWORD HighIntA4; // $20:
DWORD HighIntA5; // $21:
DWORD HighIntT8; // $22: temporary registers, t8 - t11
DWORD HighIntT9; // $23:
DWORD HighIntT10; // $24:
DWORD HighIntT11; // $25:
DWORD HighIntRa; // $26: return address register, ra
DWORD HighIntT12; // $27: temporary register, t12
DWORD HighIntAt; // $28: assembler temp register, at
DWORD HighIntGp; // $29: global pointer register, gp
DWORD HighIntSp; // $30: stack pointer register, sp
DWORD HighIntZero; // $31: zero register, zeroDWORD HighFpcr; // floating point control register
DWORD HighSoftFpcr; // software extension to FPCR
DWORD HighFir; // processor statusdouble DoNotUseThisField; // to force quadword structure alignment
DWORD HighFill[2]; // padding for 16-byte stack frame alignment} CONTEXT, *PCONTEXT;
//
// These should name the fields in the _PORTABLE_32BIT structure
// that overlay the Psr and ContextFlags in the normal structure.
//#define _QUAD_PSR_OFFSET HighSoftFpcr
#define _QUAD_FLAGS_OFFSET HighFir#endif // _PORTABLE_32BIT_CONTEXT
// end_ntddk end_nthal
#endif // _ALPHA_
#ifdef _ALPHA_
VOID
__jump_unwind (
PVOID VirtualFramePointer,
PVOID TargetPc
);#endif // _ALPHA_
#ifdef _X86_
//
// Disable these two pramas that evaluate to "sti" "cli" on x86 so that driver
// writers to not leave them inadvertantly in their code.
//#if !defined(MIDL_PASS)
#if !defined(RC_INVOKED)#pragma warning(disable:4164) // disable C4164 warning so that apps that
// build with /Od don't get weird errors !
#ifdef _M_IX86
#pragma function(_enable)
#pragma function(_disable)
#endif#pragma warning(default:4164) // reenable C4164 warning
#endif
#endif#if !defined(MIDL_PASS) && defined(_M_IX86)
#pragma warning (disable:4035) // disable 4035 (function must return something)
_inline PVOID GetFiberData( void ) { __asm {
mov eax, fs:[0x10]
mov eax,[eax]
}
}
_inline PVOID GetCurrentFiber( void ) { __asm mov eax, fs:[0x10] }#pragma warning (default:4035) // Reenable it
#endif// begin_ntddk begin_wx86
//
// Define the size of the 80387 save area, which is in the context frame.
//#define SIZE_OF_80387_REGISTERS 80
//
// The following flags control the contents of the CONTEXT structure.
//#if !defined(RC_INVOKED)
#define CONTEXT_i386 0x00010000 // this assumes that i386 and
#define CONTEXT_i486 0x00010000 // i486 have identical context records// end_wx86
#define CONTEXT_CONTROL (CONTEXT_i386 | 0x00000001L) // SS:SP, CS:IP, FLAGS, BP
#define CONTEXT_INTEGER (CONTEXT_i386 | 0x00000002L) // AX, BX, CX, DX, SI, DI
#define CONTEXT_SEGMENTS (CONTEXT_i386 | 0x00000004L) // DS, ES, FS, GS
#define CONTEXT_FLOATING_POINT (CONTEXT_i386 | 0x00000008L) // 387 state
#define CONTEXT_DEBUG_REGISTERS (CONTEXT_i386 | 0x00000010L) // DB 0-3,6,7
#define CONTEXT_EXTENDED_REGISTERS (CONTEXT_i386 | 0x00000020L) // cpu specific extensions#define CONTEXT_FULL (CONTEXT_CONTROL | CONTEXT_INTEGER |\
CONTEXT_SEGMENTS)// begin_wx86
#endif
#define MAXIMUM_SUPPORTED_EXTENSION 512
typedef struct _FLOATING_SAVE_AREA {
DWORD ControlWord;
DWORD StatusWord;
DWORD TagWord;
DWORD ErrorOffset;
DWORD ErrorSelector;
DWORD DataOffset;
DWORD DataSelector;
BYTE RegisterArea[SIZE_OF_80387_REGISTERS];
DWORD Cr0NpxState;
} FLOATING_SAVE_AREA;typedef FLOATING_SAVE_AREA *PFLOATING_SAVE_AREA;
//
// Context Frame
//
// This frame has a several purposes: 1) it is used as an argument to
// NtContinue, 2) is is used to constuct a call frame for APC delivery,
// and 3) it is used in the user level thread creation routines.
//
// The layout of the record conforms to a standard call frame.
//typedef struct _CONTEXT {
//
// The flags values within this flag control the contents of
// a CONTEXT record.
//
// If the context record is used as an input parameter, then
// for each portion of the context record controlled by a flag
// whose value is set, it is assumed that that portion of the
// context record contains valid context. If the context record
// is being used to modify a threads context, then only that
// portion of the threads context will be modified.
//
// If the context record is used as an IN OUT parameter to capture
// the context of a thread, then only those portions of the thread's
// context corresponding to set flags will be returned.
//
// The context record is never used as an OUT only parameter.
//DWORD ContextFlags;
//
// This section is specified/returned if CONTEXT_DEBUG_REGISTERS is
// set in ContextFlags. Note that CONTEXT_DEBUG_REGISTERS is NOT
// included in CONTEXT_FULL.
//DWORD Dr0;
DWORD Dr1;
DWORD Dr2;
DWORD Dr3;
DWORD Dr6;
DWORD Dr7;//
// This section is specified/returned if the
// ContextFlags word contians the flag CONTEXT_FLOATING_POINT.
//FLOATING_SAVE_AREA FloatSave;
//
// This section is specified/returned if the
// ContextFlags word contians the flag CONTEXT_SEGMENTS.
//DWORD SegGs;
DWORD SegFs;
DWORD SegEs;
DWORD SegDs;//
// This section is specified/returned if the
// ContextFlags word contians the flag CONTEXT_INTEGER.
//DWORD Edi;
DWORD Esi;
DWORD Ebx;
DWORD Edx;
DWORD Ecx;
DWORD Eax;//
// This section is specified/returned if the
// ContextFlags word contians the flag CONTEXT_CONTROL.
//DWORD Ebp;
DWORD Eip;
DWORD SegCs; // MUST BE SANITIZED
DWORD EFlags; // MUST BE SANITIZED
DWORD Esp;
DWORD SegSs;//
// This section is specified/returned if the ContextFlags word
// contains the flag CONTEXT_EXTENDED_REGISTERS.
// The format and contexts are processor specific
//BYTE ExtendedRegisters[MAXIMUM_SUPPORTED_EXTENSION];
} CONTEXT;
typedef CONTEXT *PCONTEXT;
// begin_ntminiport
#endif //_X86_
#ifndef _LDT_ENTRY_DEFINED
#define _LDT_ENTRY_DEFINEDtypedef struct _LDT_ENTRY {
WORD LimitLow;
WORD BaseLow;
union {
struct {
BYTE BaseMid;
BYTE Flags1; // Declare as bytes to avoid alignment
BYTE Flags2; // Problems.
BYTE BaseHi;
} Bytes;
struct {
DWORD BaseMid : 8;
DWORD Type : 5;
DWORD Dpl : 2;
DWORD Pres : 1;
DWORD LimitHi : 4;
DWORD Sys : 1;
DWORD Reserved_0 : 1;
DWORD Default_Big : 1;
DWORD Granularity : 1;
DWORD BaseHi : 8;
} Bits;
} HighWord;
} LDT_ENTRY, *PLDT_ENTRY;#endif
#if defined(_MIPS_)
//
// Define functions to get the address of the current fiber and the
// current fiber data.
//#define GetCurrentFiber() ((*(PNT_TIB )0x7ffff4a8)->FiberData)
#define GetFiberData() ((PVOID *)(GetCurrentFiber()))// begin_ntddk begin_nthal
//
// The following flags control the contents of the CONTEXT structure.
//#if !defined(RC_INVOKED)
#define CONTEXT_R4000 0x00010000 // r4000 context
#define CONTEXT_CONTROL (CONTEXT_R4000 | 0x00000001)
#define CONTEXT_FLOATING_POINT (CONTEXT_R4000 | 0x00000002)
#define CONTEXT_INTEGER (CONTEXT_R4000 | 0x00000004)
#define CONTEXT_EXTENDED_FLOAT (CONTEXT_FLOATING_POINT | 0x00000008)
#define CONTEXT_EXTENDED_INTEGER (CONTEXT_INTEGER | 0x00000010)#define CONTEXT_FULL (CONTEXT_CONTROL | CONTEXT_FLOATING_POINT | \
CONTEXT_INTEGER | CONTEXT_EXTENDED_INTEGER)#endif
//
// Context Frame
//
// N.B. This frame must be exactly a multiple of 16 bytes in length.
//
// This frame has a several purposes: 1) it is used as an argument to
// NtContinue, 2) it is used to constuct a call frame for APC delivery,
// 3) it is used to construct a call frame for exception dispatching
// in user mode, and 4) it is used in the user level thread creation
// routines.
//
// The layout of the record conforms to a standard call frame.
//typedef struct _CONTEXT {
//
// This section is always present and is used as an argument build
// area.
//
// N.B. Context records are 0 mod 8 aligned starting with NT 4.0.
//union {
DWORD Argument[4];
ULONGLONG Alignment;
};//
// The following union defines the 32-bit and 64-bit register context.
//union {
//
// 32-bit context.
//struct {
//
// This section is specified/returned if the ContextFlags contains
// the flag CONTEXT_FLOATING_POINT.
//
// N.B. This section contains the 16 double floating registers f0,
// f2, ..., f30.
//DWORD FltF0;
DWORD FltF1;
DWORD FltF2;
DWORD FltF3;
DWORD FltF4;
DWORD FltF5;
DWORD FltF6;
DWORD FltF7;
DWORD FltF8;
DWORD FltF9;
DWORD FltF10;
DWORD FltF11;
DWORD FltF12;
DWORD FltF13;
DWORD FltF14;
DWORD FltF15;
DWORD FltF16;
DWORD FltF17;
DWORD FltF18;
DWORD FltF19;
DWORD FltF20;
DWORD FltF21;
DWORD FltF22;
DWORD FltF23;
DWORD FltF24;
DWORD FltF25;
DWORD FltF26;
DWORD FltF27;
DWORD FltF28;
DWORD FltF29;
DWORD FltF30;
DWORD FltF31;//
// This section is specified/returned if the ContextFlags contains
// the flag CONTEXT_INTEGER.
//
// N.B. The registers gp, sp, and ra are defined in this section,
// but are considered part of the control context rather than
// part of the integer context.
//
// N.B. Register zero is not stored in the frame.
//DWORD IntZero;
DWORD IntAt;
DWORD IntV0;
DWORD IntV1;
DWORD IntA0;
DWORD IntA1;
DWORD IntA2;
DWORD IntA3;
DWORD IntT0;
DWORD IntT1;
DWORD IntT2;
DWORD IntT3;
DWORD IntT4;
DWORD IntT5;
DWORD IntT6;
DWORD IntT7;
DWORD IntS0;
DWORD IntS1;
DWORD IntS2;
DWORD IntS3;
DWORD IntS4;
DWORD IntS5;
DWORD IntS6;
DWORD IntS7;
DWORD IntT8;
DWORD IntT9;
DWORD IntK0;
DWORD IntK1;
DWORD IntGp;
DWORD IntSp;
DWORD IntS8;
DWORD IntRa;
DWORD IntLo;
DWORD IntHi;//
// This section is specified/returned if the ContextFlags word contains
// the flag CONTEXT_FLOATING_POINT.
//DWORD Fsr;
//
// This section is specified/returned if the ContextFlags word contains
// the flag CONTEXT_CONTROL.
//
// N.B. The registers gp, sp, and ra are defined in the integer section,
// but are considered part of the control context rather than part of
// the integer context.
//DWORD Fir;
DWORD Psr;//
// The flags values within this flag control the contents of
// a CONTEXT record.
//
// If the context record is used as an input parameter, then
// for each portion of the context record controlled by a flag
// whose value is set, it is assumed that that portion of the
// context record contains valid context. If the context record
// is being used to modify a thread's context, then only that
// portion of the threads context will be modified.
//
// If the context record is used as an IN OUT parameter to capture
// the context of a thread, then only those portions of the thread's
// context corresponding to set flags will be returned.
//
// The context record is never used as an OUT only parameter.
//DWORD ContextFlags;
};//
// 64-bit context.
//struct {
//
// This section is specified/returned if the ContextFlags contains
// the flag CONTEXT_EXTENDED_FLOAT.
//
// N.B. This section contains the 32 double floating registers f0,
// f1, ..., f31.
//ULONGLONG XFltF0;
ULONGLONG XFltF1;
ULONGLONG XFltF2;
ULONGLONG XFltF3;
ULONGLONG XFltF4;
ULONGLONG XFltF5;
ULONGLONG XFltF6;
ULONGLONG XFltF7;
ULONGLONG XFltF8;
ULONGLONG XFltF9;
ULONGLONG XFltF10;
ULONGLONG XFltF11;
ULONGLONG XFltF12;
ULONGLONG XFltF13;
ULONGLONG XFltF14;
ULONGLONG XFltF15;
ULONGLONG XFltF16;
ULONGLONG XFltF17;
ULONGLONG XFltF18;
ULONGLONG XFltF19;
ULONGLONG XFltF20;
ULONGLONG XFltF21;
ULONGLONG XFltF22;
ULONGLONG XFltF23;
ULONGLONG XFltF24;
ULONGLONG XFltF25;
ULONGLONG XFltF26;
ULONGLONG XFltF27;
ULONGLONG XFltF28;
ULONGLONG XFltF29;
ULONGLONG XFltF30;
ULONGLONG XFltF31;//
// The following sections must exactly overlay the 32-bit context.
//DWORD Fill1;
DWORD Fill2;//
// This section is specified/returned if the ContextFlags contains
// the flag CONTEXT_FLOATING_POINT.
//DWORD XFsr;
//
// This section is specified/returned if the ContextFlags contains
// the flag CONTEXT_CONTROL.
//
// N.B. The registers gp, sp, and ra are defined in the integer
// section, but are considered part of the control context
// rather than part of the integer context.
//DWORD XFir;
DWORD XPsr;//
// The flags values within this flag control the contents of
// a CONTEXT record.
//
// If the context record is used as an input parameter, then
// for each portion of the context record controlled by a flag
// whose value is set, it is assumed that that portion of the
// context record contains valid context. If the context record
// is being used to modify a thread's context, then only that
// portion of the threads context will be modified.
//
// If the context record is used as an IN OUT parameter to capture
// the context of a thread, then only those portions of the thread's
// context corresponding to set flags will be returned.
//
// The context record is never used as an OUT only parameter.
//DWORD XContextFlags;
//
// This section is specified/returned if the ContextFlags contains
// the flag CONTEXT_EXTENDED_INTEGER.
//
// N.B. The registers gp, sp, and ra are defined in this section,
// but are considered part of the control context rather than
// part of the integer context.
//
// N.B. Register zero is not stored in the frame.
//ULONGLONG XIntZero;
ULONGLONG XIntAt;
ULONGLONG XIntV0;
ULONGLONG XIntV1;
ULONGLONG XIntA0;
ULONGLONG XIntA1;
ULONGLONG XIntA2;
ULONGLONG XIntA3;
ULONGLONG XIntT0;
ULONGLONG XIntT1;
ULONGLONG XIntT2;
ULONGLONG XIntT3;
ULONGLONG XIntT4;
ULONGLONG XIntT5;
ULONGLONG XIntT6;
ULONGLONG XIntT7;
ULONGLONG XIntS0;
ULONGLONG XIntS1;
ULONGLONG XIntS2;
ULONGLONG XIntS3;
ULONGLONG XIntS4;
ULONGLONG XIntS5;
ULONGLONG XIntS6;
ULONGLONG XIntS7;
ULONGLONG XIntT8;
ULONGLONG XIntT9;
ULONGLONG XIntK0;
ULONGLONG XIntK1;
ULONGLONG XIntGp;
ULONGLONG XIntSp;
ULONGLONG XIntS8;
ULONGLONG XIntRa;
ULONGLONG XIntLo;
ULONGLONG XIntHi;
};
};
} CONTEXT, *PCONTEXT;// end_ntddk end_nthal
#define CONTEXT32_LENGTH 0x130 // The original 32-bit Context length (pre NT 4.0)
#endif // MIPS
#if defined(_MIPS_)
VOID
__jump_unwind (
PVOID Fp,
PVOID TargetPc
);#endif // MIPS
#if defined(_PPC_)
//
// The address of the TEB is placed into GPR 13 at context switch time
// and should never be destroyed. To get the address of the T
-
Sorry, ich habe vergessen die Quelle der Fehler (winnt.h) anzugeben:
... ... typedef UINT_PTR KSPIN_LOCK; ... ...
Da ich da noch nicht angemeldet war konnte ich es auch nicht ändern...
-
Der Fehler liegt mit Sicherheit nicht in der winnt.h.
Im übrigen würde ich dir Raten dich erstmal mit den Grundlagen von C++
und evtl. auch der IDE deiner Wahl zu beschäftigen. MSVC 6.0 ist da nicht unbedingt empfehlenswert,
es gibt mittlerweile von MS eine freie IDE, MSVC Express. Diese ist wesentlich aktueller.
Ebenfalls gibt es andere Alternativen, wie CodeBlocks oder Eclipse.
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phlox81 schrieb:
Der Fehler liegt mit Sicherheit nicht in der winnt.h.
Im übrigen würde ich dir Raten dich erstmal mit den Grundlagen von C++
und evtl. auch der IDE deiner Wahl zu beschäftigen. MSVC 6.0 ist da nicht unbedingt empfehlenswert,
es gibt mittlerweile von MS eine freie IDE, MSVC Express. Diese ist wesentlich aktueller.
Ebenfalls gibt es andere Alternativen, wie CodeBlocks oder Eclipse.die Fehler, die am Anfang beschrieben sind, beziehen sich (nach dem Programm zu urteilen) in der eben genannten Zeile.
Ach ja, ich habe es auch schon mit Borland C++ Builder 1 versucht, aber das bietet mir (meineserachtens ) nicht so große möglichkeiten wie MSVC 6.