Viele fehler beim Linken
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Hy Leute ,
Ich habe ein normales leeres Windows Fenster geschrieben. Als ich fertig war hab ich es erstellen lassen und was kam raus ?Schaut mal
------ Build started: Project: Pacman, Configuration: Debug Win32 ------ Linking... pacman.obj : error LNK2019: unresolved external symbol __imp__DefWindowProcW@16 referenced in function "long __stdcall programm_windowhandler(struct HWND__ *,unsigned int,unsigned int,long)" (?programm_windowhandler@@YGJPAUHWND__@@IIJ@Z) pacman.obj : error LNK2019: unresolved external symbol __imp__PostQuitMessage@4 referenced in function "long __stdcall programm_windowhandler(struct HWND__ *,unsigned int,unsigned int,long)" (?programm_windowhandler@@YGJPAUHWND__@@IIJ@Z) pacman.obj : error LNK2019: unresolved external symbol __imp__PostMessageW@16 referenced in function "long __stdcall programm_windowhandler(struct HWND__ *,unsigned int,unsigned int,long)" (?programm_windowhandler@@YGJPAUHWND__@@IIJ@Z) pacman.obj : error LNK2019: unresolved external symbol __RTC_CheckEsp referenced in function "long __stdcall programm_windowhandler(struct HWND__ *,unsigned int,unsigned int,long)" (?programm_windowhandler@@YGJPAUHWND__@@IIJ@Z) pacman.obj : error LNK2001: unresolved external symbol __RTC_Shutdown pacman.obj : error LNK2001: unresolved external symbol __RTC_InitBase pacman.obj : error LNK2019: unresolved external symbol __imp__DispatchMessageW@4 referenced in function _WinMain@16 pacman.obj : error LNK2019: unresolved external symbol __imp__TranslateMessage@4 referenced in function _WinMain@16 pacman.obj : error LNK2019: unresolved external symbol __imp__TranslateAcceleratorW@12 referenced in function _WinMain@16 pacman.obj : error LNK2019: unresolved external symbol __imp__GetMessageW@16 referenced in function _WinMain@16 pacman.obj : error LNK2019: unresolved external symbol __imp__PeekMessageW@20 referenced in function _WinMain@16 pacman.obj : error LNK2019: unresolved external symbol __imp__GetMenu@4 referenced in function _WinMain@16 pacman.obj : error LNK2019: unresolved external symbol __imp__ShowWindow@8 referenced in function _WinMain@16 pacman.obj : error LNK2019: unresolved external symbol __imp__MoveWindow@24 referenced in function _WinMain@16 pacman.obj : error LNK2019: unresolved external symbol __imp__GetSystemMetrics@4 referenced in function _WinMain@16 pacman.obj : error LNK2019: unresolved external symbol __imp__CreateWindowExW@48 referenced in function _WinMain@16 pacman.obj : error LNK2019: unresolved external symbol __imp__LoadAcceleratorsW@8 referenced in function _WinMain@16 pacman.obj : error LNK2019: unresolved external symbol __imp__RegisterClassExW@4 referenced in function _WinMain@16 pacman.obj : error LNK2019: unresolved external symbol __imp__LoadCursorW@8 referenced in function _WinMain@16 pacman.obj : error LNK2019: unresolved external symbol __imp__LoadIconW@8 referenced in function _WinMain@16 pacman.obj : error LNK2019: unresolved external symbol @_RTC_CheckStackVars@8 referenced in function _WinMain@16 LINK : error LNK2001: unresolved external symbol _WinMainCRTStartup C:\Dokumente und Einstellungen\3D-V\Desktop\Projekte\Pacman\Pacman\Debug\Pacman.exe : fatal error LNK1120: 22 unresolved externals Build log was saved at "file://c:\Dokumente und Einstellungen\3D-V\Desktop\Projekte\Pacman\Pacman\Pacman\Debug\BuildLog.htm" Pacman - 23 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========Hier kommt noch das Programm
# include <stdio.h> # include <windows.h> # include "resource.h" //Variablen HINSTANCE meineInstanz; HWND meinFenster; HMENU meinMenu; LRESULT CALLBACK programm_windowhandler (HWND hWnd , UINT msg , WPARAM wParam , LPARAM lParam) { switch(msg) { case WM_COMMAND : switch (LOWORD (wParam)) { case IDM_EXIT: PostMessage (hWnd , WM_CLOSE , 0 , 0); return 0; } break; case WM_DESTROY: PostQuitMessage (0); return 0; } return DefWindowProc (hWnd , msg , wParam , lParam); } int APIENTRY WinMain (HINSTANCE hInst , HINSTANCE hPrevInst , LPSTR pCmdLine , int nCmdShow) { MSG msg; HACCEL acc; WNDCLASSEX wcx; //Die Struktur wcx(WNDCLASSEX) wird mit Informationen gefüllt. wcx.cbSize = sizeof (wcx); wcx.lpszClassName = TEXT ("Pacman"); wcx.lpfnWndProc = programm_windowhandler; wcx.style = CS_VREDRAW | CS_HREDRAW; wcx.hInstance = hInst; wcx.hIcon = LoadIcon (hInst , MAKEINTRESOURCE (IDI_MAIN)); wcx.hIconSm = LoadIcon (hInst , MAKEINTRESOURCE (IDI_MAIN)); wcx.hCursor = LoadCursor (NULL , IDC_ARROW); wcx.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1); wcx.lpszMenuName = MAKEINTRESOURCE (IDR_MENU); wcx.cbClsExtra = 0; wcx.cbWndExtra = 0; if (!RegisterClassEx ( &wcx)) return 0; acc = LoadAccelerators (hInst , MAKEINTRESOURCE (IDR_ACCEL)); meinFenster = CreateWindowEx (0 , TEXT ("Pacman") , TEXT ("Pacman") , WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX , CW_USEDEFAULT , CW_USEDEFAULT , 400 , 600 , NULL , NULL , hInst , NULL); if (!meinFenster) return 0; MoveWindow (meinFenster , (GetSystemMetrics (SM_CXSCREEN) - 400 ) /2, (GetSystemMetrics (SM_CYSCREEN) - 600 ) /2, 400 , 600 , TRUE); ShowWindow (meinFenster , nCmdShow); meineInstanz = hInst; meinMenu = GetMenu (meinFenster); //Main Eventloop while (TRUE) { if (PeekMessage (&msg , NULL , 0 , 0 , PM_NOREMOVE)) { if (GetMessage (&msg , NULL , 0 , 0) == 0) return 0; // Message ist WM_QUIT if (TranslateAccelerator (meinFenster , acc , &msg) == 0) { TranslateMessage (&msg); DispatchMessage (&msg); } } else { //Spiel } } }Was mache ich falsch ?
Ich hoffe ihr könnt mit diesen Informationen etwas anfangen und freue mich auf jede Antwort.Noch was : Beim kompillieren gibt es keine Fehler
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Schau mal nach, ob die nötigen Libraries mit eingebunden sind (soweit ich das überblicke, sind alle Funktionen aus der user32.lib).