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Hey Leute!
Ich habe nicht viel Ahnung von C++ weil ich mich bisher nur mit HTML und JavaScript beschäftigt habe und deshalb wollte ich mal hier nachfragen.
Es ist folgendes Problem vorhanden:
In dem Spiel ist ein Bild vorhanden(welches man zuerst nicht sieht), doch wenn man raufklickt kommt es zum Vorschein.
Ich möchte nun anstatt dem Bild ein anderes reinbauen.
Ich habe C++ Builder und ein altes Spiel.
Hab auch eigentlich alle Daten dazu aber ich kriege es einfach nicht raus.Ich kopier hier einfach mal den Inhalt:
//---------------------------------------------------------------------------- //Borland C++Builder //Copyright (c) 1987, 1997 Borland International Inc. All Rights Reserved. //---------------------------------------------------------------------------- //--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include "swatmain.h" #include "about.h" #include "options.h" //--------------------------------------------------------------------------- #pragma resource "*.dfm" #pragma resource "extrares.RES" TSwatForm *SwatForm; TPoint Holes[5] = { { 10, 10 }, { 200, 10 }, { 100, 100 }, { 10, 200 }, { 200, 200 } }; //--------------------------------------------------------------------------- __fastcall TSwatForm::TSwatForm(TComponent* Owner) : TForm(Owner) { } //--------------------------------------------------------------------------- void __fastcall TSwatForm::DisplayAbout(TObject *Sender) { AboutBox->ShowModal(); } //--------------------------------------------------------------------- void __fastcall TSwatForm::FormCreate(TObject *Sender) { Screen->Cursors[crMaletUp] = LoadCursor((void *)HInstance, "Malet"); Screen->Cursors[crMaletDown] = LoadCursor((void *)HInstance, "MaletDown"); Screen->Cursor = TCursor(crMaletUp); randomize(); Live = new Graphics::TBitmap; Live->LoadFromResourceName((int)HInstance, "Live"); Dead = new Graphics::TBitmap; Dead->LoadFromResourceName((int)HInstance, "Dead"); IsGameOver = true; IsPause = false; LiveTime = 10; Frequence = 20; GameTime = 150; // fifteen seconds Application->OnMinimize = Pause1Click; Application->OnRestore = Pause1Click; } //--------------------------------------------------------------------- void __fastcall TSwatForm::TimerTick(TObject *Sender) { Timer1->Tag++; int i = random(Frequence); if (i < 5) { if (HoleInfo[i].Time == 0) { HoleInfo[i].Time = Timer1->Tag + LiveTime; HoleInfo[i].Dead = false; Canvas->Draw(Holes[i].x, Holes[i].y, Live); } } for (i = 0; i < 5; i++) { if (Timer1->Tag > HoleInfo[i].Time && HoleInfo[i].Time != 0) { HoleInfo[i].Time = 0; if (!HoleInfo[i].Dead) { Score += MissedCritter; Escaped++; } Canvas->FillRect(Rect(Holes[i].x, Holes[i].y, Holes[i].x + Dead->Width, Holes[i].y + Dead->Height)); } } WriteScore(); if (Timer1->Tag >= GameTime) Stop1Click(this); } //--------------------------------------------------------------------------- void __fastcall TSwatForm::WriteScore(void) { TimeLabel->Caption = IntToStr(GameTime - Timer1->Tag); HitsLabel->Caption = IntToStr(Hits); MissLabel->Caption = IntToStr(Miss); EscapedLabel->Caption = IntToStr(Escaped); ScoreLabel->Caption = IntToStr(Score); } void __fastcall TSwatForm::New1Click(TObject *Sender) { Timer1->Enabled = true; Timer1->Tag = 0; Score = 0; Hits = 0; Miss = 0; Escaped = 0; if (IsPause) { IsPause = false; Pause1->Caption = "&Pause"; } GameOverImage->Visible = false; IsGameOver = false; memset(HoleInfo, 0, sizeof(HoleInfo)); New1->Enabled = false; Options1->Enabled = false; Stop1->Enabled = true; } //--------------------------------------------------------------------- void __fastcall TSwatForm::Stop1Click(TObject *Sender) { Timer1->Enabled = false; IsPause = false; GameOverImage->Visible = true; IsGameOver = true; Timer1->Tag = GameTime; New1->Enabled = true; Options1->Enabled = true; Stop1->Enabled = false; for (int i = 0; i < 5; i++) { if (HoleInfo[i].Time != 0) { Canvas->FillRect(Rect(Holes[i].x, Holes[i].y, Holes[i].x + Dead->Width, Holes[i].y + Dead->Height)); } } } //--------------------------------------------------------------------- void __fastcall TSwatForm::Pause1Click(TObject *Sender) { if (IsGameOver) return; if (IsPause) { IsPause = false; Pause1->Caption = "&Pause"; Stop1->Enabled = true; Timer1->Enabled = true; } else { IsPause = true; Pause1->Caption = "&Continue"; Stop1->Enabled = false; Timer1->Enabled = false; } } //--------------------------------------------------------------------- void __fastcall TSwatForm::Options1Click(TObject *Sender) { OptionsDlg->ShowModal(); } //--------------------------------------------------------------------- void __fastcall TSwatForm::FormDestroy(TObject *Sender) { delete Live; delete Dead; } //--------------------------------------------------------------------- void __fastcall TSwatForm::FormMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y) { Screen->Cursor = TCursor(crMaletDown); if (IsGameOver || IsPause) return; bool hit = false; for (int i = 0; i < 5; i++) { if (!HoleInfo[i].Dead && HoleInfo[i].Time != 0) { if (X > Holes[i].x && X < (Holes[i].x + Live->Width) && Y > Holes[i].y && Y < (Holes[i].y + Live->Height)) { Score += HitPoints; HoleInfo[i].Dead = true; HoleInfo[i].Time = Timer1->Tag + 2 * LiveTime; Hits++; hit = true; Canvas->Draw(Holes[i].x, Holes[i].y, Dead); } } } if (!hit) { Score += MissedPoints; Miss++; } WriteScore(); } //--------------------------------------------------------------------------- void __fastcall TSwatForm::FormMouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y) { Screen->Cursor = TCursor(crMaletUp); } //---------------------------------------------------------------------------
Und hier an diese Stelle sind "Live" und "Dead" vorhanden.
//--------------------------------------------------------------------- void __fastcall TSwatForm::FormCreate(TObject *Sender) { Screen->Cursors[crMaletUp] = LoadCursor((void *)HInstance, "Malet"); Screen->Cursors[crMaletDown] = LoadCursor((void *)HInstance, "MaletDown"); Screen->Cursor = TCursor(crMaletUp); randomize(); LIVE = new Graphics::TBitmap; Live->LoadFromResourceName((int)HInstance, "Live"); DEAD = new Graphics::TBitmap; Dead->LoadFromResourceName((int)HInstance, "Dead"); IsGameOver = true; IsPause = false; LiveTime = 10; Frequence = 20; GameTime = 150; // fifteen seconds Application->OnMinimize = Pause1Click; Application->OnRestore = Pause1Click; } //---------------------------------------------------------------------
Und nun möchte ich anstatt dem Bild "Dead" ein anderes reinbauen?!
Kann mir da jemand weiterhelfen?
Wäre sehr sehr nettLiebe Grüße,
Momo
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ähm, und wo ist jetzt das Problem? Einfach die Ressourcen Datei bearbeiten.
greetz KN4CK3R
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oh sry hab ausversehen anstatt
Dead->LoadFromFile("DEAD.BMP");
immer
Dead->LoadFromResourceName((int)HInstance, "Dead");
eingegeben
war wohl etwas müde...
Kann gelöscht werden^^Liebe Grüße,
Momo