Problem bei 3D_Programmierung
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#include <windows.h> #include <d3dx9.h> #include <dinput.h> HWND main_window_handle = NULL; HINSTANCE hinstance_app = NULL; #define WINDOW_CLASS_NAME "Game Shell Window" #define WIN32_LEAN_AND_MEAN LPDIRECT3D9 lp3D = NULL; LPDIRECT3DDEVICE9 lp3DDevice = NULL; #define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0) #define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1) void Init_3D(); LRESULT CALLBACK WindowProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam) { PAINTSTRUCT ps; HDC hdc; switch(msg) { case WM_CREATE: { return(0); } break; case WM_PAINT: { hdc = BeginPaint(hwnd,&ps); EndPaint(hwnd,&ps); return(0); } break; case WM_DESTROY: { PostQuitMessage(0); return(0); } break; default: break; } return (DefWindowProc(hwnd, msg, wparam, lparam)); } int WINAPI WinMain( HINSTANCE hinstance,HINSTANCE hprevinstance,LPSTR lpcmdline,int ncmdshow) { WNDCLASSEX winclass; HWND hwnd; MSG msg; winclass.cbSize = sizeof(WNDCLASSEX); winclass.style = CS_HREDRAW | CS_VREDRAW; winclass.lpfnWndProc = WindowProc; winclass.cbClsExtra = 0; winclass.cbWndExtra = 0; winclass.hInstance = hinstance; winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); winclass.hCursor = LoadCursor(NULL, IDC_ARROW); winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); winclass.lpszMenuName = NULL; winclass.lpszClassName = WINDOW_CLASS_NAME; winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION); hinstance_app = hinstance; if (!RegisterClassEx(&winclass)) return(0); if (!(hwnd = CreateWindowEx(NULL,WINDOW_CLASS_NAME,"My Game Shell",WS_POPUP | WS_VISIBLE,0,0,1680,1050,NULL,NULL,hinstance,NULL))) return(0); main_window_handle = hwnd; Init_3D(); while(TRUE) { if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { if (msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); if(KEYDOWN(VK_ESCAPE)) { SendMessage(main_window_handle,WM_CLOSE,0,0); } } } return(msg.wParam); } void Init_3D() { lp3D = Direct3DCreate9(D3D_SDK_VERSION); D3DPRESENT_PARAMETERS dpp; ZeroMemory(&dpp,sizeof(dpp)); dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; dpp.BackBufferCount = 1; dpp.BackBufferWidth = 1680; dpp.BackBufferHeight = 1050; dpp.Windowed = TRUE; dpp.BackBufferFormat = D3DFMT_UNKNOWN; dpp.hDeviceWindow = main_window_handle; lp3D->CreateDevice(D3DADAPTER_DEFAULT,D3DDEVTYPE_HAL,main_window_handle,D3DCREATE_SOFTWARE_VERTEXPROCESSING,&dpp,&lp3DDevice); }
Leider ergibt dieser Code, diese Fehlermeldung:
1>sfad.obj : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol "_Direct3DCreate9@4" in Funktion ""void __cdecl Init_3D(void)" (?Init_3D@@YAXXZ)". 1>C:\Users\Michael\Documents\Visual Studio 2008\Projects\einfache Programmierung\Debug\einfache Programmierung.exe : fatal error LNK1120: 1 nicht aufgelöste externe Verweise.
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Sieht so aus als hättest du das lib von DirectX vergessen.