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  • #ifndef _D3D9DEV_H
    #define _D3D9DEV_H

    #define D3D_DEBUG_INFO
    #include <d3d9.h>
    #include "D3dx9tex.h"
    #include "menu.h"

    #pragma comment (lib, "d3dx9d.lib")

    interface MyIDirect3DDevice9 : public IDirect3DDevice9
    {
    public:

    MyIDirect3DDevice9(IDirect3DDevice9 *pDevice);
    ~MyIDirect3DDevice9();

    IDirect3DDevice9 *m_pD3Ddev;

    // original interface
    STDMETHOD(QueryInterface)(REFIID riid, void** ppvObj);
    STDMETHOD_(ULONG,AddRef)();
    STDMETHOD_(ULONG,Release)();
    STDMETHOD(TestCooperativeLevel)();
    STDMETHOD_(UINT, GetAvailableTextureMem)();
    STDMETHOD(EvictManagedResources)();
    STDMETHOD(GetDirect3D)(IDirect3D9** ppD3D9);
    STDMETHOD(GetDeviceCaps)(D3DCAPS9* pCaps);
    STDMETHOD(GetDisplayMode)(UINT iSwapChain,D3DDISPLAYMODE* pMode);
    STDMETHOD(GetCreationParameters)(D3DDEVICE_CREATION_PARAMETERS pParameters);
    STDMETHOD(SetCursorProperties)(UINT XHotSpot,UINT YHotSpot,IDirect3DSurface9
    pCursorBitmap);
    STDMETHOD_(void, SetCursorPosition)(int X,int Y,DWORD Flags);
    STDMETHOD_(BOOL, ShowCursor)(BOOL bShow);
    STDMETHOD(CreateAdditionalSwapChain)(D3DPRESENT_PARAMETERS* pPresentationParameters,IDirect3DSwapChain9** pSwapChain);
    STDMETHOD(GetSwapChain)(UINT iSwapChain,IDirect3DSwapChain9** pSwapChain);
    STDMETHOD_(UINT, GetNumberOfSwapChains)();
    STDMETHOD(Reset)(D3DPRESENT_PARAMETERS* pPresentationParameters);
    STDMETHOD(Present)(CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
    STDMETHOD(GetBackBuffer)(UINT iSwapChain,UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer);
    STDMETHOD(GetRasterStatus)(UINT iSwapChain,D3DRASTER_STATUS* pRasterStatus);
    STDMETHOD(SetDialogBoxMode)(BOOL bEnableDialogs);
    STDMETHOD_(void, SetGammaRamp)(UINT iSwapChain,DWORD Flags,CONST D3DGAMMARAMP* pRamp);
    STDMETHOD_(void, GetGammaRamp)(UINT iSwapChain,D3DGAMMARAMP* pRamp);
    STDMETHOD(CreateTexture)(UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle);
    STDMETHOD(CreateVolumeTexture)(UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle);
    STDMETHOD(CreateCubeTexture)(UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppCubeTexture,HANDLE* pSharedHandle);
    STDMETHOD(CreateVertexBuffer)(UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle);
    STDMETHOD(CreateIndexBuffer)(UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle);
    STDMETHOD(CreateRenderTarget)(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
    STDMETHOD(CreateDepthStencilSurface)(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
    STDMETHOD(UpdateSurface)(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestinationSurface,CONST POINT* pDestPoint);
    STDMETHOD(UpdateTexture)(IDirect3DBaseTexture9* pSourceTexture,IDirect3DBaseTexture9* pDestinationTexture);
    STDMETHOD(GetRenderTargetData)(IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface);
    STDMETHOD(GetFrontBufferData)(UINT iSwapChain,IDirect3DSurface9* pDestSurface);
    STDMETHOD(StretchRect)(IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter);
    STDMETHOD(ColorFill)(IDirect3DSurface9* pSurface,CONST RECT* pRect,D3DCOLOR color);
    STDMETHOD(CreateOffscreenPlainSurface)(UINT Width,UINT Height,D3DFORMAT Format,D3DPOOL Pool,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle);
    STDMETHOD(SetRenderTarget)(DWORD RenderTargetIndex,IDirect3DSurface9* pRenderTarget);
    STDMETHOD(GetRenderTarget)(DWORD RenderTargetIndex,IDirect3DSurface9** ppRenderTarget);
    STDMETHOD(SetDepthStencilSurface)(IDirect3DSurface9* pNewZStencil);
    STDMETHOD(GetDepthStencilSurface)(IDirect3DSurface9** ppZStencilSurface);
    STDMETHOD(BeginScene)();
    STDMETHOD(EndScene)();
    STDMETHOD(Clear)(DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil);
    STDMETHOD(SetTransform)(D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix);
    STDMETHOD(GetTransform)(D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix);
    STDMETHOD(MultiplyTransform)(D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*);
    STDMETHOD(SetViewport)(CONST D3DVIEWPORT9* pViewport);
    STDMETHOD(GetViewport)(D3DVIEWPORT9* pViewport);
    STDMETHOD(SetMaterial)(CONST D3DMATERIAL9* pMaterial);
    STDMETHOD(GetMaterial)(D3DMATERIAL9* pMaterial);
    STDMETHOD(SetLight)(DWORD Index,CONST D3DLIGHT9*);
    STDMETHOD(GetLight)(DWORD Index,D3DLIGHT9*);
    STDMETHOD(LightEnable)(DWORD Index,BOOL Enable);
    STDMETHOD(GetLightEnable)(DWORD Index,BOOL* pEnable);
    STDMETHOD(SetClipPlane)(DWORD Index,CONST float* pPlane);
    STDMETHOD(GetClipPlane)(DWORD Index,float* pPlane);
    STDMETHOD(SetRenderState)(D3DRENDERSTATETYPE State,DWORD Value);
    STDMETHOD(GetRenderState)(D3DRENDERSTATETYPE State,DWORD* pValue);
    STDMETHOD(CreateStateBlock)(D3DSTATEBLOCKTYPE Type,IDirect3DStateBlock9** ppSB);
    STDMETHOD(BeginStateBlock)();
    STDMETHOD(EndStateBlock)(IDirect3DStateBlock9** ppSB);
    STDMETHOD(SetClipStatus)(CONST D3DCLIPSTATUS9* pClipStatus);
    STDMETHOD(GetClipStatus)(D3DCLIPSTATUS9* pClipStatus);
    STDMETHOD(GetTexture)(DWORD Stage,IDirect3DBaseTexture9** ppTexture);
    STDMETHOD(SetTexture)(DWORD Stage,IDirect3DBaseTexture9* pTexture);
    STDMETHOD(GetTextureStageState)(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue);
    STDMETHOD(SetTextureStageState)(DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value);
    STDMETHOD(GetSamplerState)(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD* pValue);
    STDMETHOD(SetSamplerState)(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value);
    STDMETHOD(ValidateDevice)(DWORD* pNumPasses);
    STDMETHOD(SetPaletteEntries)(UINT PaletteNumber,CONST PALETTEENTRY* pEntries);
    STDMETHOD(GetPaletteEntries)(UINT PaletteNumber,PALETTEENTRY* pEntries);
    STDMETHOD(SetCurrentTexturePalette)(UINT PaletteNumber);
    STDMETHOD(GetCurrentTexturePalette)(UINT PaletteNumber);
    STDMETHOD(SetScissorRect)(CONST RECT
    pRect);
    STDMETHOD(GetScissorRect)(RECT* pRect);
    STDMETHOD(SetSoftwareVertexProcessing)(BOOL bSoftware);
    STDMETHOD_(BOOL, GetSoftwareVertexProcessing)();
    STDMETHOD(SetNPatchMode)(float nSegments);
    STDMETHOD_(float, GetNPatchMode)();
    STDMETHOD(DrawPrimitive)(D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount);
    STDMETHOD(DrawIndexedPrimitive)(D3DPRIMITIVETYPE,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount);
    STDMETHOD(DrawPrimitiveUP)(D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
    STDMETHOD(DrawIndexedPrimitiveUP)(D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
    STDMETHOD(ProcessVertices)(UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer9* pDestBuffer,IDirect3DVertexDeclaration9* pVertexDecl,DWORD Flags);
    STDMETHOD(CreateVertexDeclaration)(CONST D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl);
    STDMETHOD(SetVertexDeclaration)(IDirect3DVertexDeclaration9* pDecl);
    STDMETHOD(GetVertexDeclaration)(IDirect3DVertexDeclaration9** ppDecl);
    STDMETHOD(SetFVF)(DWORD FVF);
    STDMETHOD(GetFVF)(DWORD* pFVF);
    STDMETHOD(CreateVertexShader)(CONST DWORD* pFunction,IDirect3DVertexShader9** ppShader);
    STDMETHOD(SetVertexShader)(IDirect3DVertexShader9* pShader);
    STDMETHOD(GetVertexShader)(IDirect3DVertexShader9** ppShader);
    STDMETHOD(SetVertexShaderConstantF)(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount);
    STDMETHOD(GetVertexShaderConstantF)(UINT StartRegister,float* pConstantData,UINT Vector4fCount);
    STDMETHOD(SetVertexShaderConstantI)(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount);
    STDMETHOD(GetVertexShaderConstantI)(UINT StartRegister,int* pConstantData,UINT Vector4iCount);
    STDMETHOD(SetVertexShaderConstantB)(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount);
    STDMETHOD(GetVertexShaderConstantB)(UINT StartRegister,BOOL* pConstantData,UINT BoolCount);
    STDMETHOD(SetStreamSource)(UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride);
    STDMETHOD(GetStreamSource)(UINT StreamNumber,IDirect3DVertexBuffer9** ppStreamData,UINT* pOffsetInBytes,UINT* pStride);
    STDMETHOD(SetStreamSourceFreq)(UINT StreamNumber,UINT Setting);
    STDMETHOD(GetStreamSourceFreq)(UINT StreamNumber,UINT* pSetting);
    STDMETHOD(SetIndices)(IDirect3DIndexBuffer9* pIndexData);
    STDMETHOD(GetIndices)(IDirect3DIndexBuffer9** ppIndexData);
    STDMETHOD(CreatePixelShader)(CONST DWORD* pFunction,IDirect3DPixelShader9** ppShader);
    STDMETHOD(SetPixelShader)(IDirect3DPixelShader9* pShader);
    STDMETHOD(GetPixelShader)(IDirect3DPixelShader9** ppShader);
    STDMETHOD(SetPixelShaderConstantF)(UINT StartRegister,CONST float* pConstantData,UINT Vector4fCount);
    STDMETHOD(GetPixelShaderConstantF)(UINT StartRegister,float* pConstantData,UINT Vector4fCount);
    STDMETHOD(SetPixelShaderConstantI)(UINT StartRegister,CONST int* pConstantData,UINT Vector4iCount);
    STDMETHOD(GetPixelShaderConstantI)(UINT StartRegister,int* pConstantData,UINT Vector4iCount);
    STDMETHOD(SetPixelShaderConstantB)(UINT StartRegister,CONST BOOL* pConstantData,UINT BoolCount);
    STDMETHOD(GetPixelShaderConstantB)(UINT StartRegister,BOOL* pConstantData,UINT BoolCount);
    STDMETHOD(DrawRectPatch)(UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
    STDMETHOD(DrawTriPatch)(UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
    STDMETHOD(DeletePatch)(UINT Handle);
    STDMETHOD(CreateQuery)(D3DQUERYTYPE Type,IDirect3DQuery9** ppQuery);
    };

    #endif

    : fatal error C1083: Cannot open include file: 'd3d9.h': No such file or : fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
    Error executing cl.exe.

    Onkels.exe - 5 error(s), 0 warning(s)

    #ifndef _CHEATS_H
    #define _CHEATS_H

    FLOAT RedDot(FLOAT Value);
    FLOAT NoFog(FLOAT Value);
    FLOAT NoSky(FLOAT Value);
    FLOAT ViewDistance(FLOAT Value);
    FLOAT TeamSwitch(FLOAT Value);
    FLOAT SquadLeader(FLOAT Value);
    FLOAT SquadJump(FLOAT Value);
    FLOAT Commander(FLOAT Value);
    FLOAT Utilities(FLOAT Value);
    FLOAT Zoom(FLOAT Value);

    #endif

    error C2146: syntax error : missing ';' before identifier 'RedDot'
    : error C2501: 'FLOAT' : missing storage-class or type specifiers
    fatal error C1004: unexpected end of file found
    d3d9dev.cpp



  • Ja ne is klar.

    Yes no is clear.



  • hast du dx-framework zum einen installiert und zum anderen auch korrekt eingebunden. die fehlermeldung deines compiliers ist da recht eindeutig.



  • Dieser Thread wurde von Moderator/in HumeSikkins aus dem Forum C++ in das Forum Compiler- und IDE-Forum verschoben.

    Im Zweifelsfall bitte auch folgende Hinweise beachten:
    C/C++ Forum :: FAQ - Sonstiges :: Wohin mit meiner Frage?

    Dieses Posting wurde automatisch erzeugt.


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