Fehler!^^



  • Hi i hab mir grad die SFML unter dev-cpp eingerichtetun hab zur probe ma n paar beispiele kompiled. un beim beispel zum laden von sprites hatts folgenden Fehler angeteigt: "variable 'vtable for sf::Sprite' can't be auto-imported. Please read the documentation for ld's --enable-auto-import for details."

    Hier is dor code dazu

    ////////////////////////////////////////////////////////////
    // Headers
    ////////////////////////////////////////////////////////////
    #include <SFML/Graphics.hpp>
    
    ////////////////////////////////////////////////////////////
    /// Entry point of application
    ///
    /// \return Application exit code
    ///
    ////////////////////////////////////////////////////////////
    int main()
    {
        // Create the main rendering window
        sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML Graphics");
    
        // Load the sprite image from a file
        sf::Image Image;
        if (!Image.LoadFromFile("sprite.tga"))
            return EXIT_FAILURE;
    
        // Create the sprite
        sf::Sprite Sprite(Image);
    
        // Change its properties
        Sprite.SetColor(sf::Color(0, 255, 255, 128));
        Sprite.SetPosition(200.f, 100.f);
        Sprite.SetScale(2.f, 2.f);
    
        // Start game loop
        while (App.IsOpened())
        {
            // Process events
            sf::Event Event;
            while (App.GetEvent(Event))
            {
                // Close window : exit
                if (Event.Type == sf::Event::Closed)
                    App.Close();
            }
    
            // Get elapsed time
            float ElapsedTime = App.GetFrameTime();
    
            // Move the sprite
            if (App.GetInput().IsKeyDown(sf::Key::Left))  Sprite.Move(-100 * ElapsedTime, 0);
            if (App.GetInput().IsKeyDown(sf::Key::Right)) Sprite.Move( 100 * ElapsedTime, 0);
            if (App.GetInput().IsKeyDown(sf::Key::Up))    Sprite.Move(0, -100 * ElapsedTime);
            if (App.GetInput().IsKeyDown(sf::Key::Down))  Sprite.Move(0,  100 * ElapsedTime);
    
            // Rotate the sprite
            if (App.GetInput().IsKeyDown(sf::Key::Add))      Sprite.Rotate(- 100 * ElapsedTime);
            if (App.GetInput().IsKeyDown(sf::Key::Subtract)) Sprite.Rotate(+ 100 * ElapsedTime);
    
            // Clear screen
            App.Clear();
    
            // Display sprite in our window
            App.Draw(Sprite);
    
            // Display window contents on screen
            App.Display();
        }
    
        return EXIT_SUCCESS;
    }
    

    kann mir irwer weiterhelfen? 🙂
    scho ma danke im voraus.^^


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