WireFrame-Modus aktivieren?
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D3D11_RASTERIZER_DESC RSWireFrameDesc; RSWireFrameDesc.FillMode = D3D11_FILL_WIREFRAME; g_pd3dDevice->CreateRasterizerState(&RSWireFrameDesc, &pRSWireFrame); g_pImmediateContext->RSSetState(pRSWireFrame);
Warum aktiviert das nicht den Wireframemodus?
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so funzt es:
D3D11_RASTERIZER_DESC descRast; ZeroMemory( &descRast, sizeof(descRast) ); descRast.CullMode = D3D11_CULL_NONE; descRast.FillMode = D3D11_FILL_WIREFRAME; V_RETURN( g_pd3dDevice->CreateRasterizerState( &descRast, &pRSWireFrame ) );